This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 24% Power Siphon charge for each enemy hit by Shatterfall.
Generate 4% Power Siphon charge for each enemy hit with Calamity Blast.
Reduce the Cooldown of Shatterfall by 1.2s for every 1s spent channeling Power Siphon.
Generate 30% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Increase the leap distance of Shatterfall by 20%.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s for 10s after applying Astral Mark.
Reduce your damage taken by 5% while Stellar Wind is active.
Increase the range of Astral Mark by 16%.
Reduce the Cooldown of Astral Mark by 2s.
Increase the duration of Astral Mark by 1.2000000000000002s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Healing Potion by 0.4s after hitting an enemy with your weapon.
Increase your Healing received by 6% while at or below 50% Health.
Heal yourself for 40% of Healing Potion's effect if you hit an ally but not yourself.
Increase the radius of Healing Potion by 32%.
Reduce the Cooldown of Healing Potion by 2.4s for each ally it hits.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 250-Health Shield for 3s after activating Impasse.
Heal for 44 every 1s while standing in Warder's Field.
Increase your maximum Health by 450.
Reduce your damage taken by 20% while standing in Warder's Field.
Reduce your active Cooldowns by 32% after getting an Elimination.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 250-Health Shield for 3s after activating Impasse.
Heal for 44 every 1s while standing in Warder's Field.
Increase your maximum Health by 450.
Reduce your damage taken by 20% while standing in Warder's Field.
Reduce your active Cooldowns by 32% after getting an Elimination.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s for 10s after applying Astral Mark.
Reduce your damage taken by 5% while Stellar Wind is active.
Increase the range of Astral Mark by 16%.
Reduce the Cooldown of Astral Mark by 2s.
Increase the duration of Astral Mark by 1.2000000000000002s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 3 Ammo after getting an Elimination.
Generate 2 Ammo after using Nade Launcher.
Increase your maximum Health by 200.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s for 10s after applying Astral Mark.
Reduce your damage taken by 5% while Stellar Wind is active.
Increase the range of Astral Mark by 16%.
Reduce the Cooldown of Astral Mark by 2s.
Increase the duration of Astral Mark by 1.2000000000000002s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for -30 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Increase the range of Ambush by 20%.
Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.
Increase your maximum Health by 120.
Reduce the damage you take by 30% for 2s after activating Shadow Bombs.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 250-Health Shield for 3s after activating Impasse.
Heal for 44 every 1s while standing in Warder's Field.
Increase your maximum Health by 450.
Reduce your damage taken by 20% while standing in Warder's Field.
Reduce your active Cooldowns by 32% after getting an Elimination.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Advance by 21%.
Heal 60 health for each player hit by Missile Launcher.
Heal for 50 every 1s while Emitter is active.
Increase your maximum Health by 750.
Heal for 400 after activating Advance.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Healing Potion by 0.4s after hitting an enemy with your weapon.
Increase your Healing received by 6% while at or below 50% Health.
Heal yourself for 40% of Healing Potion's effect if you hit an ally but not yourself.
Increase the radius of Healing Potion by 32%.
Reduce the Cooldown of Healing Potion by 2.4s for each ally it hits.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 every 1s while channeling Restore Soul.
Increase your Movement Speed by 16% while Shadow Travel is active.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Reduce the cast time of Shadow Travel by 30%.
Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Healing Potion by 0.4s after hitting an enemy with your weapon.
Increase your Healing received by 6% while at or below 50% Health.
Heal yourself for 40% of Healing Potion's effect if you hit an ally but not yourself.
Increase the radius of Healing Potion by 32%.
Reduce the Cooldown of Healing Potion by 2.4s for each ally it hits.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 3 Ammo after getting an Elimination.
Generate 2 Ammo after using Nade Launcher.
Increase your maximum Health by 200.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 250-Health Shield for 3s after activating Impasse.
Heal for 44 every 1s while standing in Warder's Field.
Increase your maximum Health by 450.
Reduce your damage taken by 20% while standing in Warder's Field.
Reduce your active Cooldowns by 32% after getting an Elimination.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 250-Health Shield for 3s after activating Impasse.
Heal for 44 every 1s while standing in Warder's Field.
Increase your maximum Health by 450.
Reduce your damage taken by 20% while standing in Warder's Field.
Reduce your active Cooldowns by 32% after getting an Elimination.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Grants Marked ally 2.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Increase your maximum Health by 50.
Increase the Movement Speed of any ally Marked by Mark of Fate by 12%.
Heal for 320 over 1s after Healing an ally with Abyssal Reconstruction.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 12%.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase travel speed during Grace by 20%.
Increase your maximum Ammo by 4.
Increase your maximum Health by 200.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Siege Shield by 4s.
Increase your maximum Health by 600.
Increase the Knockback distance of Kinetic Burst by 8%.
Reduce the Cooldown of Siege Shield by 1s for each enemy hit with Kinetic Burst.
Increase the Health of Siege Shield by 1000.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 250-Health Shield for 3s after activating Impasse.
Heal for 44 every 1s while standing in Warder's Field.
Increase your maximum Health by 450.
Reduce your damage taken by 20% while standing in Warder's Field.
Reduce your active Cooldowns by 32% after getting an Elimination.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase travel speed during Grace by 10%.
Generate 2 Ammo after using Grace.
Increase your maximum Health by 100.
Increase your Movement Speed by 15%.
Reduce the Cooldown of Grace by 2.5s for each enemy hit with Valor. Can only happen once every 3s.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Using an ability above Ire threshold Heals you for 300.
Increase the distance traveled by Conviction by 6%.
Reduce the Cooldown of Conviction by 0.8999999999999999s after using Reckoning.
Heal for 20 for every percentage point of Ire consumed by abilities.
Increase your maximum Health by 450.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Barricade by 2s.
Increase the Health of Barricade by 400.
Increase the duration of Barricade by 0.6s.
Gain a 450-Health Shield for 3s after activating Rocket Boots.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pyre Strike by 4s for each successful hit by Wings of Wrath.
Increase your maximum Health by 100.
Decrease the rate of Wrath decay by 20%.
Hitting Kindle Soul increases you and your target's Movement Speed by 10% for 1.5s.
Heal for 420 over 3s after Healing an ally with Kindle Soul.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)