This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase the travel distance of Grace by 5 units.
Increase your maximum Ammo by 3.
Increase your maximum Health by 100.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Reduce the damage required to generate a Calamity Blast charge by 300.
Increase the leap distance of Shatterfall by 10%.
Increase your maximum Health by 450.
Generate 6% Power Siphon charge for each enemy hit with Calamity Blast.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Generate 1 Ammo after activating Earthen Guard.
Reduce your damage taken by 15% while standing in Warder's Field.
Reduce the Cooldown of Warder's Field by 5s.
Reduce the Cooldown of Earthen Guard by 1.5s.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Siege Shield by 3s for each enemy hit with Kinetic Burst.
Increase the duration of Siege Shield by 0.6s.
Increase your maximum Health by 450.
Gain 50% Lifesteal.
Reduce the Cooldown of Siege Shield by 2.4000000000000004s.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Heal for 110 every 1s while Shell Shield is active.
Increase the travel distance of Shell Spin by 40%.
Increase the Health of Shell Shield by 600.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.