This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 0.25% Ultimate charge every 1s for 5s after hitting an ally with Mending Spirits.
Increase your Healing received by 8% while at or below 50% Health.
Increase your Movement Speed by 4%.
Heal for 45 every 1s while Healing an ally with Mending Spirits.
Reduce your active Cooldowns by 50% after getting an Elimination.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Reduce your active Cooldowns by 3s after getting an Elimination.
Increase the Movement Speed of Illusions by 24% during Shatter.
Heal for 39% of the damage dealt by Shatter.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 20% while using Commanding Leap.
Reduce the Cooldown of Commanding Leap by 1.5s every 1s while standing inside of your Distortion Field.
Reduce the time it takes to bring up Designated Sights by 20%.
Increase the jump strength of Octavia's Commanding Leap by 25%.
Reset the Cooldown of Commanding Leap after dropping to or below 20% Health.
Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Every weapon shot made while Precision Sights is active has an 16% chance to not consume Ammo.
Reduce your weapon recoil by 80% while using Precision Sights.
Bring up Precision Sights 15% faster.
Hitting an enemy with a weapon shot has a 48% chance to not consume Ammo.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30 for each use of Explosive Personality.
Increase the area of effect of all your explosions by 2%.
Increase the vertical movement from each use of Explosive Personality by 200%.
Increase your Air Control for 2s after using Explosive Personality by 60%.
Increase the lateral movement from each use of Explosive Personality by 200%.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while in Sniper Mode by 125%.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 50.
After 1s of standing still, regenerate 1 Ammo every 2s.
Reduce scope-in and scope-out time by 80%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 4 Ammo.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 300.
Gain a 100-Health Shield after activating Nullify.
Reduce the Cooldown of Recharge by 0.8s.
Reduce the Cooldown of Nullify by 5s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Every weapon shot made while Precision Sights is active has an 16% chance to not consume Ammo.
Reduce your weapon recoil by 80% while using Precision Sights.
Bring up Precision Sights 15% faster.
Hitting an enemy with a weapon shot has a 48% chance to not consume Ammo.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Reduce your weapon recoil by 20% while using Commanding Leap.
Reduce the Movement Speed penalty of Designated Sights by 80%.
Reduce the time it takes to bring up Designated Sights by 30%.
Generate 5% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Charge by 75%.
Reduce your active Cooldowns by 10% after getting an Elimination.
Gain a 300-Health Shield for 3s after you use Charge.
Increase your Movement Speed by 20% for 3s after using Charge.
Apply a Knockback of 1000 to enemies hit by Charge.
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Emitter by 5s.
Increase your maximum Health by 300.
Gain a 150-Health Shield for 4s after dropping to or below 30% Health.
Reduce the Cooldown of Emitter by 5s.
Heal for 100 every 1s while Emitter is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the time it takes to bring up Designated Sights by 10%.
Reduce the Movement Speed penalty of Designated Sights by 60%.
Increase your Movement Speed by 6% for 2.5s after getting a Killing Blow or Elimination.
Increase your maximum Ammo by 10.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 20% while using Commanding Leap.
Reduce the Cooldown of Commanding Leap by 1.5s every 1s while standing inside of your Distortion Field.
Reduce the time it takes to bring up Designated Sights by 20%.
Increase the jump strength of Octavia's Commanding Leap by 25%.
Reset the Cooldown of Commanding Leap after dropping to or below 20% Health.
Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 20% while using Commanding Leap.
Reduce the Cooldown of Commanding Leap by 1.5s every 1s while standing inside of your Distortion Field.
Reduce the time it takes to bring up Designated Sights by 20%.
Increase the jump strength of Octavia's Commanding Leap by 25%.
Reset the Cooldown of Commanding Leap after dropping to or below 20% Health.
Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 20% while using Commanding Leap.
Reduce the Cooldown of Commanding Leap by 1.5s every 1s while standing inside of your Distortion Field.
Reduce the time it takes to bring up Designated Sights by 20%.
Increase the jump strength of Octavia's Commanding Leap by 25%.
Reset the Cooldown of Commanding Leap after dropping to or below 20% Health.
Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dead Zone by 4s.
Increase your Movement Speed by 8% when Out of Combat.
Increase your Reload Speed by 5%.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase the duration of Dead Zone by 3s.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 20% while using Commanding Leap.
Reduce the Cooldown of Commanding Leap by 1.5s every 1s while standing inside of your Distortion Field.
Reduce the time it takes to bring up Designated Sights by 20%.
Increase the jump strength of Octavia's Commanding Leap by 25%.
Reset the Cooldown of Commanding Leap after dropping to or below 20% Health.
Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Increase the Movement Speed bonus while using Prowl by 50%.
Heal for 40 every 1s while Prowl is active.
Increase the duration of Prowl by 2.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 12.
Gain 25% Lifesteal while Overcharge is active.
Heal for 100 after Teleporting to your Rune of Travel.
Reduce your damage taken by 5% while at or below 40% Health.
Gain 50% Lifesteal while at or below 40% Health.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 300.
Heal all of your Turrets for 450 every 1s while you are standing near them.
Heal for 50 every 1s while standing near any of your Turrets.
Increase the Health of all your Turrets by 700.
When a Turret is destroyed, reduce your active Cooldowns by 5%.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 5% while standing in Warder's Field.
Reduce your active Cooldowns by 8% after getting an Elimination.
Heal for 84 every 1s while Earthen Guard is active.
Reduce the Cooldown of Earthen Guard by 2.5s.
Increase your maximum Health by 750.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal yourself for 40% of Healing Potion's effect if you hit an ally but not yourself.
Allies hit by Healing Potion have their Movement Speed increased by 6% for 3s.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce the Cooldown of Healing Potion by 3s for each ally it hits.
Increase the radius of Healing Potion by 40%.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Pyre Strike by 50%.
Reduce the Cooldown of Wings of Wrath by 1.7999999999999998s.
Hitting Kindle Soul increases you and your target's Movement Speed by 5% for 1.5s.
Reduce the Cooldown of Wings of Wrath by 1s after hitting an enemy with Pyre Strike.
Reduce the Cooldown of Pyre Strike by 4s for each successful hit by Wings of Wrath.
When Pyre Strike hits an enemy champion it stops moving until it ends and deals up to 100% more damage to enemies under it, increasing based on the number of hits they take. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Charge by 75%.
Reduce your active Cooldowns by 10% after getting an Elimination.
Gain a 300-Health Shield for 3s after you use Charge.
Increase your Movement Speed by 20% for 3s after using Charge.
Apply a Knockback of 1000 to enemies hit by Charge.
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.