This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 300.
Increase the duration of Siege Shield by 1.2s.
Reduce the Cooldown of Siege Shield by 5s for each enemy hit with Kinetic Burst.
Reduce the Cooldown of Siege Shield by 1.6s.
Gain 40% Lifesteal.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 40% Lifesteal against enemies Slowed by your Explosive Flask.
Reduce the Cooldown of Healing Potion by 1.7999999999999998s for each ally it hits.
Increase your Healing received by 24% while at or below 50% Health.
Reduce the Cooldown of Healing Potion by 0.30000000000000004s after hitting an enemy with your weapon.
Reduce your active Cooldowns by 8% after getting an Elimination.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 40% Lifesteal against enemies Slowed by your Explosive Flask.
Reduce the Cooldown of Healing Potion by 1.7999999999999998s for each ally it hits.
Increase your Healing received by 24% while at or below 50% Health.
Reduce the Cooldown of Healing Potion by 0.30000000000000004s after hitting an enemy with your weapon.
Reduce your active Cooldowns by 8% after getting an Elimination.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 40% Lifesteal against enemies Slowed by your Explosive Flask.
Reduce the Cooldown of Healing Potion by 1.7999999999999998s for each ally it hits.
Increase your Healing received by 24% while at or below 50% Health.
Reduce the Cooldown of Healing Potion by 0.30000000000000004s after hitting an enemy with your weapon.
Reduce your active Cooldowns by 8% after getting an Elimination.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while standing near any of your Turrets.
Reduce the Cooldown of Barricade by 0.4s.
When a Turret is destroyed, reduce your active Cooldowns by 20%.
Heal for 40 each time one of your base Turrets hits an enemy.
Heal all of your Turrets for 360 every 1s while you are standing near them.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 40% Lifesteal against enemies Slowed by your Explosive Flask.
Reduce the Cooldown of Healing Potion by 1.7999999999999998s for each ally it hits.
Increase your Healing received by 24% while at or below 50% Health.
Reduce the Cooldown of Healing Potion by 0.30000000000000004s after hitting an enemy with your weapon.
Reduce your active Cooldowns by 8% after getting an Elimination.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while standing near any of your Turrets.
Reduce the Cooldown of Barricade by 0.4s.
When a Turret is destroyed, reduce your active Cooldowns by 20%.
Heal for 40 each time one of your base Turrets hits an enemy.
Heal all of your Turrets for 360 every 1s while you are standing near them.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Overcharge by 2s.
Generate 6% Ultimate charge after hitting an enemy with Blitz Upper.
Gain 20% Lifesteal while at or below 40% Health.
Gain 20% Lifesteal while Overcharge is active.
Reduce your damage taken by 15% while at or below 40% Health.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Overcharge by 2s.
Generate 6% Ultimate charge after hitting an enemy with Blitz Upper.
Gain 20% Lifesteal while at or below 40% Health.
Gain 20% Lifesteal while Overcharge is active.
Reduce your damage taken by 15% while at or below 40% Health.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 9% Ultimate charge after hitting an enemy with Blitz Upper.
Reduce the Cooldown of Overcharge by 1.5s.
Reduce the Cooldown of Blitz Upper by 0.5s for each enemy hit while Overcharge is active.
Reduce your damage taken by 20% while at or below 40% Health.
Gain 40% Lifesteal while at or below 40% Health.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after Teleporting to your Rune of Travel.
Reduce your damage taken by 15% while at or below 40% Health.
Gain 40% Lifesteal while at or below 40% Health.
Increase your Movement Speed by 16% while Rune of Travel is active.
Reduce the Cooldown of Blitz Upper by 2s for each enemy hit while Overcharge is active.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 315 over 3s after Healing an ally with Kindle Soul.
Reduce the Cooldown of Pyre Strike by 2.4000000000000004s for each successful hit by Wings of Wrath.
Decrease the rate of Wrath decay by 20%.
Generate 75% Wrath after hitting an enemy with Pyre Strike.
Reduce the Cooldown of Wings of Wrath by 2s after hitting an enemy with Pyre Strike.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 315 over 3s after Healing an ally with Kindle Soul.
Reduce the Cooldown of Pyre Strike by 2.4000000000000004s for each successful hit by Wings of Wrath.
Decrease the rate of Wrath decay by 20%.
Generate 75% Wrath after hitting an enemy with Pyre Strike.
Reduce the Cooldown of Wings of Wrath by 2s after hitting an enemy with Pyre Strike.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after Teleporting to your Rune of Travel.
Reduce your damage taken by 15% while at or below 40% Health.
Gain 40% Lifesteal while at or below 40% Health.
Increase your Movement Speed by 16% while Rune of Travel is active.
Reduce the Cooldown of Blitz Upper by 2s for each enemy hit while Overcharge is active.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 40% Lifesteal against enemies Slowed by your Explosive Flask.
Reduce the Cooldown of Healing Potion by 1.7999999999999998s for each ally it hits.
Increase your Healing received by 24% while at or below 50% Health.
Reduce the Cooldown of Healing Potion by 0.30000000000000004s after hitting an enemy with your weapon.
Reduce your active Cooldowns by 8% after getting an Elimination.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 2s.
Reduce your active Cooldowns by 60% if a victim of your Void Grip dies within 4s of being hit by the ability.
Heal for 100 every 1s while using Void Grip.
Reduce the Cooldown of Void Grip by 3.5999999999999996s.
Increase the range at which you can use Void Grip by 20%.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Your Movement Speed is increased by 16% while any enemy is marked with a Soul Orb stack.
Increase your Ultimate charge rate by 28%.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s.
For each stack of Soul Orb detonated by Rend Soul, your next Restore Soul ignores 5% of Antihealing (excluding Healing disable effects) up to 25% (5 stacks) for up to 10s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 2s.
Reduce your active Cooldowns by 60% if a victim of your Void Grip dies within 4s of being hit by the ability.
Heal for 100 every 1s while using Void Grip.
Reduce the Cooldown of Void Grip by 3.5999999999999996s.
Increase the range at which you can use Void Grip by 20%.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 40% Lifesteal against enemies Slowed by your Explosive Flask.
Reduce the Cooldown of Healing Potion by 1.7999999999999998s for each ally it hits.
Increase your Healing received by 24% while at or below 50% Health.
Reduce the Cooldown of Healing Potion by 0.30000000000000004s after hitting an enemy with your weapon.
Reduce your active Cooldowns by 8% after getting an Elimination.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 40% Lifesteal against enemies Slowed by your Explosive Flask.
Reduce the Cooldown of Healing Potion by 1.7999999999999998s for each ally it hits.
Increase your Healing received by 24% while at or below 50% Health.
Reduce the Cooldown of Healing Potion by 0.30000000000000004s after hitting an enemy with your weapon.
Reduce your active Cooldowns by 8% after getting an Elimination.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 40% Lifesteal against enemies Slowed by your Explosive Flask.
Reduce the Cooldown of Healing Potion by 1.7999999999999998s for each ally it hits.
Increase your Healing received by 24% while at or below 50% Health.
Reduce the Cooldown of Healing Potion by 0.30000000000000004s after hitting an enemy with your weapon.
Reduce your active Cooldowns by 8% after getting an Elimination.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Your Movement Speed is increased by 16% while any enemy is marked with a Soul Orb stack.
Increase your Ultimate charge rate by 28%.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s.
For each stack of Soul Orb detonated by Rend Soul, your next Restore Soul ignores 5% of Antihealing (excluding Healing disable effects) up to 25% (5 stacks) for up to 10s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Your Movement Speed is increased by 16% while any enemy is marked with a Soul Orb stack.
Increase your Ultimate charge rate by 28%.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s.
For each stack of Soul Orb detonated by Rend Soul, your next Restore Soul ignores 5% of Antihealing (excluding Healing disable effects) up to 25% (5 stacks) for up to 10s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Your Movement Speed is increased by 16% while any enemy is marked with a Soul Orb stack.
Increase your Ultimate charge rate by 28%.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s.
For each stack of Soul Orb detonated by Rend Soul, your next Restore Soul ignores 5% of Antihealing (excluding Healing disable effects) up to 25% (5 stacks) for up to 10s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 40% Lifesteal against enemies Slowed by your Explosive Flask.
Reduce the Cooldown of Healing Potion by 1.7999999999999998s for each ally it hits.
Increase your Healing received by 24% while at or below 50% Health.
Reduce the Cooldown of Healing Potion by 0.30000000000000004s after hitting an enemy with your weapon.
Reduce your active Cooldowns by 8% after getting an Elimination.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)