This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% while standing inside of your Distortion Field.
Increase your maximum Ammo by 10.
Increase your maximum Health by 100.
Reset the Cooldown of Commanding Leap after dropping to or below 10% Health.
Reduce the time it takes to bring up Designated Sights by 20%.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Swapping to your Pistol grants 50% Lifesteal for 3s.
Increase your maximum Health by 100.
Reduce the maximum inaccuracy of your Pistol by 16%.
Increase the maximum Ammo count of both your weapons by 5.
Your inactive weapon generates 2 Ammo every 2s.
Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Spirit Linked to an ally.
Increase your maximum Ammo by 2.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce scope-in and scope-out time by 100%.
Reset the Cooldown of Transporter after dropping to or below 16% Health. This can only happen once every 30 seconds.
After 1s of standing still, regenerate 3 Ammo every 2s.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 150.
Hitting an enemy with a fully-charged Sniper Mode shot generates 2 Ammo.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Deflector Shield's Health by 500.
Reduce your weapon recoil by 20% while using Precision Sights.
Hitting an enemy with a weapon shot has a 12% chance to not consume Ammo.
Gain 20% Lifesteal.
Increase the duration of Deflector Shield by 3.2s.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 200 health.
Heal for 60 for each enemy hit with Obliteration.
Increase your Movement Speed by 10% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon by 4s if it fails to hit a target.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Deflector Shield's Health by 500.
Reduce your weapon recoil by 20% while using Precision Sights.
Hitting an enemy with a weapon shot has a 12% chance to not consume Ammo.
Gain 20% Lifesteal.
Increase the duration of Deflector Shield by 3.2s.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce scope-in and scope-out time by 100%.
Reset the Cooldown of Transporter after dropping to or below 16% Health. This can only happen once every 30 seconds.
After 1s of standing still, regenerate 3 Ammo every 2s.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 150.
Hitting an enemy with a fully-charged Sniper Mode shot generates 2 Ammo.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 8 Ammo every 1s while using Hustle.
Reduce your weapon recoil by 20% while using Iron Sights.
Increase your maximum Ammo by 2.
Gain 25% Lifesteal while using Iron Sights.
Reduce damage taken by 12% while using Hustle.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Swapping to your Pistol grants 50% Lifesteal for 3s.
Increase your maximum Health by 100.
Reduce the maximum inaccuracy of your Pistol by 16%.
Increase the maximum Ammo count of both your weapons by 5.
Your inactive weapon generates 2 Ammo every 2s.
Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Hitting an enemy with Presence reduces its Cooldown by 4s.
Heal for 120 for each enemy hit with Valor.
Generate 2 Ammo for each enemy hit with Valor.
Generate 2 Ammo after using Grace.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 200 health.
Heal for 60 for each enemy hit with Obliteration.
Increase your Movement Speed by 10% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon by 4s if it fails to hit a target.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% while standing inside of your Distortion Field.
Increase your maximum Ammo by 10.
Increase your maximum Health by 100.
Reset the Cooldown of Commanding Leap after dropping to or below 10% Health.
Reduce the time it takes to bring up Designated Sights by 20%.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Deflector Shield's Health by 500.
Reduce your weapon recoil by 20% while using Precision Sights.
Hitting an enemy with a weapon shot has a 12% chance to not consume Ammo.
Gain 20% Lifesteal.
Increase the duration of Deflector Shield by 3.2s.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50% of the damage Absorbed by Reversal.
Heal for 40 after activating Nether Step.
Generate 2 Ammo after activating Reversal.
Hitting a player with Revolver Heals you for 75.
Generate 2 Ammo after activating Nether Step.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Swapping to your Pistol grants 50% Lifesteal for 3s.
Increase your maximum Health by 100.
Reduce the maximum inaccuracy of your Pistol by 16%.
Increase the maximum Ammo count of both your weapons by 5.
Your inactive weapon generates 2 Ammo every 2s.
Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce scope-in and scope-out time by 100%.
Reset the Cooldown of Transporter after dropping to or below 16% Health. This can only happen once every 30 seconds.
After 1s of standing still, regenerate 3 Ammo every 2s.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 150.
Hitting an enemy with a fully-charged Sniper Mode shot generates 2 Ammo.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 200 health.
Heal for 60 for each enemy hit with Obliteration.
Increase your Movement Speed by 10% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon by 4s if it fails to hit a target.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Deflector Shield's Health by 500.
Reduce your weapon recoil by 20% while using Precision Sights.
Hitting an enemy with a weapon shot has a 12% chance to not consume Ammo.
Gain 20% Lifesteal.
Increase the duration of Deflector Shield by 3.2s.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Deflector Shield's Health by 500.
Reduce your weapon recoil by 20% while using Precision Sights.
Hitting an enemy with a weapon shot has a 12% chance to not consume Ammo.
Gain 20% Lifesteal.
Increase the duration of Deflector Shield by 3.2s.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% while standing inside of your Distortion Field.
Increase your maximum Ammo by 10.
Increase your maximum Health by 100.
Reset the Cooldown of Commanding Leap after dropping to or below 10% Health.
Reduce the time it takes to bring up Designated Sights by 20%.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.
Reduce the Cooldown of Envelop by 0.6s.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% while standing inside of your Distortion Field.
Increase your maximum Ammo by 10.
Increase your maximum Health by 100.
Reset the Cooldown of Commanding Leap after dropping to or below 10% Health.
Reduce the time it takes to bring up Designated Sights by 20%.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Swapping to your Pistol grants 50% Lifesteal for 3s.
Increase your maximum Health by 100.
Reduce the maximum inaccuracy of your Pistol by 16%.
Increase the maximum Ammo count of both your weapons by 5.
Your inactive weapon generates 2 Ammo every 2s.
Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Swapping to your Pistol grants 50% Lifesteal for 3s.
Increase your maximum Health by 100.
Reduce the maximum inaccuracy of your Pistol by 16%.
Increase the maximum Ammo count of both your weapons by 5.
Your inactive weapon generates 2 Ammo every 2s.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.