This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Second Chance sends you 2s further into the past.
Heal for an additional 150 when using Second Chance.
Heal for 240 every 1s for 3s after activating Stasis Field.
Increase your maximum Health by 600.
Reduce the Cooldown of Stasis Field by 2s after hitting an enemy with Setback.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Second Chance sends you 2s further into the past.
Heal for an additional 150 when using Second Chance.
Heal for 240 every 1s for 3s after activating Stasis Field.
Increase your maximum Health by 600.
Reduce the Cooldown of Stasis Field by 2s after hitting an enemy with Setback.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.