This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Luna's initial deploy by 3.5999999999999996s.
Reduce the Cooldown of Lunar Leap by 2.4000000000000004s.
Lower your gravity and increase your air control by 30% while firing your Light Bow.
Reduce the Cooldown of Luna's redeploy by 0.30000000000000004s after healing with Moonlight.
Heal for 30 every time you Heal an ally with Moonlight.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Luna's initial deploy by 3.5999999999999996s.
Reduce the Cooldown of Lunar Leap by 2.4000000000000004s.
Lower your gravity and increase your air control by 30% while firing your Light Bow.
Reduce the Cooldown of Luna's redeploy by 0.30000000000000004s after healing with Moonlight.
Heal for 30 every time you Heal an ally with Moonlight.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Luna's initial deploy by 3.5999999999999996s.
Reduce the Cooldown of Lunar Leap by 2.4000000000000004s.
Lower your gravity and increase your air control by 30% while firing your Light Bow.
Reduce the Cooldown of Luna's redeploy by 0.30000000000000004s after healing with Moonlight.
Heal for 30 every time you Heal an ally with Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 6s.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Heal for 250 every 1s while standing near a Shortcut.
Increase your maximum Ammo by 2.
Heal for 140 for each enemy hit with Harpoon.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 after using Blink.
Reduce your active Cooldowns by 8% after getting an Elimination.
Heal for 300 every 1s while Ice Block is active.
Reduce the Cooldown of Ice Block by 3.75s.
Increase maximum Health by 60.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 after using Blink.
Reduce your active Cooldowns by 8% after getting an Elimination.
Heal for 300 every 1s while Ice Block is active.
Reduce the Cooldown of Ice Block by 3.75s.
Increase maximum Health by 60.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Luna's initial deploy by 3.5999999999999996s.
Reduce the Cooldown of Lunar Leap by 2.4000000000000004s.
Lower your gravity and increase your air control by 30% while firing your Light Bow.
Reduce the Cooldown of Luna's redeploy by 0.30000000000000004s after healing with Moonlight.
Heal for 30 every time you Heal an ally with Moonlight.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Every weapon shot made while Precision Sights is active has an 24% chance to not consume Ammo.
Increase Deflector Shield's Health by 375.
Reduce your weapon recoil by 60% while using Precision Sights.
Increase the duration of Deflector Shield by 2.4000000000000004s.
Hitting an enemy with a weapon shot has a 36% chance to not consume Ammo.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 after using Blink.
Reduce your active Cooldowns by 8% after getting an Elimination.
Heal for 300 every 1s while Ice Block is active.
Reduce the Cooldown of Ice Block by 3.75s.
Increase maximum Health by 60.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 after using Blink.
Reduce your active Cooldowns by 8% after getting an Elimination.
Heal for 300 every 1s while Ice Block is active.
Reduce the Cooldown of Ice Block by 3.75s.
Increase maximum Health by 60.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Every weapon shot made while Precision Sights is active has an 24% chance to not consume Ammo.
Increase Deflector Shield's Health by 375.
Reduce your weapon recoil by 60% while using Precision Sights.
Increase the duration of Deflector Shield by 2.4000000000000004s.
Hitting an enemy with a weapon shot has a 36% chance to not consume Ammo.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Every weapon shot made while Precision Sights is active has an 24% chance to not consume Ammo.
Increase Deflector Shield's Health by 375.
Reduce your weapon recoil by 60% while using Precision Sights.
Increase the duration of Deflector Shield by 2.4000000000000004s.
Hitting an enemy with a weapon shot has a 36% chance to not consume Ammo.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 every 1s while Ice Block is active.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase the duration of Soar by 0.55s.
Increase the distance traveled by Blink by 18%.
Reduce the Cooldown of Ice Block by 3.75s.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Every weapon shot made while Precision Sights is active has an 24% chance to not consume Ammo.
Increase Deflector Shield's Health by 375.
Reduce your weapon recoil by 60% while using Precision Sights.
Increase the duration of Deflector Shield by 2.4000000000000004s.
Hitting an enemy with a weapon shot has a 36% chance to not consume Ammo.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Every weapon shot made while Precision Sights is active has an 24% chance to not consume Ammo.
Increase Deflector Shield's Health by 375.
Reduce your weapon recoil by 60% while using Precision Sights.
Reduce the Cooldown of Sensor Drone by 0.24s for every enemy hit while Precision Sights is active.
Hitting an enemy with a weapon shot has a 36% chance to not consume Ammo.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 180-Health Shield for 4s after activating Combat Trance.
Generate 2 Ammo after activating Combat Trance.
Increase your maximum Ammo by 3.
Reset the Cooldown of Crouching Tigron after falling to or below 30% Health.
Hitting enemies with Bladed Chakrams Heals you for 75.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 every 1s while Ice Block is active.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase the duration of Soar by 0.55s.
Increase the distance traveled by Blink by 18%.
Reduce the Cooldown of Ice Block by 3.75s.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 6s.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Heal for 250 every 1s while standing near a Shortcut.
Increase your maximum Ammo by 2.
Heal for 140 for each enemy hit with Harpoon.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 every 1s while Ice Block is active.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase the duration of Soar by 0.55s.
Increase the distance traveled by Blink by 18%.
Reduce the Cooldown of Ice Block by 3.75s.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 every 1s while Ice Block is active.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase the duration of Soar by 0.55s.
Increase the distance traveled by Blink by 18%.
Reduce the Cooldown of Ice Block by 3.75s.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 every 1s while Ice Block is active.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase the duration of Soar by 0.55s.
Increase the distance traveled by Blink by 18%.
Reduce the Cooldown of Ice Block by 3.75s.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 every 1s while Ice Block is active.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase the duration of Soar by 0.55s.
Increase the distance traveled by Blink by 18%.
Reduce the Cooldown of Ice Block by 3.75s.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 every 1s while Ice Block is active.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase the duration of Soar by 0.55s.
Increase the distance traveled by Blink by 18%.
Reduce the Cooldown of Ice Block by 3.75s.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 every 1s while Ice Block is active.
Reduce your active Cooldowns by 16% after getting an Elimination.
Heal for 90 after using Blink.
Increase the distance traveled by Blink by 18%.
Reduce the Cooldown of Ice Block by 2.5s.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 every 1s while Ice Block is active.
Reduce your active Cooldowns by 16% after getting an Elimination.
Heal for 90 after using Blink.
Increase the distance traveled by Blink by 18%.
Reduce the Cooldown of Ice Block by 2.5s.
Blink can be refired within 4s of its use to return to the initial casting location.