This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of any ally Marked by Mark of Fate by 12%.
Increase your maximum Health by 50.
Generate 15 Ammo after Healing an ally with Abyssal Reconstruction.
Mark of Fate now provides to its target an additional 15% of the Healing done to other allies with Abyssal Reconstruction.
Heal for 160 over 1s after Healing an ally with Abyssal Reconstruction.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 450 when using Second Chance.
Gain a 200-Health Shield for 3s after hitting an enemy with Setback.
Increase your Healing received from others by 15% while at or below 50% Health.
Increase your maximum Health by 300.
Reduce the Cooldown of Second Chance by 2.5s.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 450 when using Second Chance.
Gain a 200-Health Shield for 3s after hitting an enemy with Setback.
Increase your Healing received from others by 15% while at or below 50% Health.
Increase your maximum Health by 300.
Reduce the Cooldown of Second Chance by 2.5s.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 16% after getting an Elimination.
Gain a 200-Health Shield after getting an Elimination.
Increase the Movement Speed of your Protection target by 30% for 2s.
Generate 10 Ammo for the target of your Protection.
Generate 225 Shield after using Protection.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield after activating Nullify.
Heal for 300 after activating Recharge.
Increase your maximum Health by 300.
Generate 8 Ammo for the target of your Protection.
Reduce the Cooldown of Nullify by 2s.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 600 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Fire Bomb by 1.2s.
Reduce the Cooldown of Hunter’s Mark by 4s.
Increase your Movement Speed by 15% while Hunter's Mark is active.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 every 1s for 3s after activating Stasis Field.
Increase your maximum Health by 450.
Reduce the Cooldown of Second Chance by 2s.
Passing through Stasis Field increases your allies' or your own Movement Speed by 7% for 3s.
Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of any ally Marked by Mark of Fate by 12%.
Increase your maximum Health by 50.
Generate 15 Ammo after Healing an ally with Abyssal Reconstruction.
Mark of Fate now provides to its target an additional 15% of the Healing done to other allies with Abyssal Reconstruction.
Heal for 160 over 1s after Healing an ally with Abyssal Reconstruction.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 every 1s for 3s after activating Stasis Field.
Increase your maximum Health by 450.
Reduce the Cooldown of Second Chance by 2s.
Passing through Stasis Field increases your allies' or your own Movement Speed by 7% for 3s.
Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 30%.
Increase your maximum Health by 250.
Increase your Movement Speed by 12% for 4s after getting an Elimination.
Increase your maximum Ammo by 3.
Reduce the Cooldown of Whirl by 2s after successfully hitting an enemy with Counter.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 30%.
Increase your maximum Health by 250.
Increase your Movement Speed by 12% for 4s after getting an Elimination.
Increase your maximum Ammo by 3.
Reduce the Cooldown of Whirl by 2s after successfully hitting an enemy with Counter.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 30%.
Increase your maximum Health by 250.
Increase your Movement Speed by 12% for 4s after getting an Elimination.
Increase your maximum Ammo by 3.
Reduce the Cooldown of Whirl by 2s after successfully hitting an enemy with Counter.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 30%.
Increase your maximum Health by 250.
Increase your Movement Speed by 12% for 4s after getting an Elimination.
Increase your maximum Ammo by 3.
Reduce the Cooldown of Whirl by 2s after successfully hitting an enemy with Counter.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of any ally Marked by Mark of Fate by 12%.
Increase your maximum Health by 50.
Generate 15 Ammo after Healing an ally with Abyssal Reconstruction.
Mark of Fate now provides to its target an additional 15% of the Healing done to other allies with Abyssal Reconstruction.
Heal for 160 over 1s after Healing an ally with Abyssal Reconstruction.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 450 when using Second Chance.
Gain a 200-Health Shield for 3s after hitting an enemy with Setback.
Increase your Healing received from others by 15% while at or below 50% Health.
Increase your maximum Health by 300.
Reduce the Cooldown of Second Chance by 2.5s.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 450 when using Second Chance.
Gain a 200-Health Shield for 3s after hitting an enemy with Setback.
Increase your Healing received from others by 15% while at or below 50% Health.
Increase your maximum Health by 300.
Reduce the Cooldown of Second Chance by 2.5s.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6 Ammo after activating In Pursuit.
Increase your Movement Speed by 30% for 2s after Combat Slide ends.
Generate 2 Ammo after getting a Killing Blow or Elimination.
Heal for 125 for each shot hit while using In Pursuit.
Increase the travel distance of Combat Slide by 30%.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 every 1s for 3s after activating Stasis Field.
Increase your maximum Health by 450.
Reduce the Cooldown of Second Chance by 2s.
Passing through Stasis Field increases your allies' or your own Movement Speed by 7% for 3s.
Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 240 Health every 1s during while using Rapid Shot.
Increase the duration of the Cripple effect applied by Crippling Arrow by 0.2s.
Reduce your active Cooldowns by 20% when you get an Elimination.
Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 20% for 2s.
Reduce the Cooldown of Rapid Shot by 1.7999999999999998s.
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Withdraw by 2.4s.
Reduce the Cooldown of Rapid Shot by 1.7999999999999998s.
Reduce the Movement Speed penalty while drawing your Longbow by 40%.
Heal for 240 after using Withdraw.
Reset the Cooldown of Withdraw after dropping to or below 45% Health.
Reduce the Cooldown of Crippling Arrow by 1s. Crippling Arrow now Silences and Slows enemies by 15% for 2s instead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 600 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Fire Bomb by 1.2s.
Reduce the Cooldown of Hunter’s Mark by 4s.
Increase your Movement Speed by 15% while Hunter's Mark is active.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of In Pursuit by 1.2s.
You gain 15% Lifesteal against your Retribution target.
Increase the range at which your Retribution target is Revealed by 20 units.
Heal for 75% of your maximum Health after getting a Killing Blow on your Retribution target.
Increase your Movement Speed by 20% while you are within 60 units of your Retribution target.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Thrust by 100% after dropping to or below 20% Health.
Restore 16% of your Booster fuel each time Salvo hits an enemy.
Increase your maximum Health by 100.
Increase your Reload Speed by 20% for 3s after hitting an enemy with your weapon.
Heal for 175 for each enemy hit by your Salvo rockets.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.