This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 8.
Reduce damage taken by 6% while using Hustle.
Reduce your weapon recoil by 40% while using Iron Sights.
Reduce the time it takes to bring up Iron Sights by 30%.
Gain 25% Lifesteal while using Iron Sights.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 20%.
Reduce your damage taken by 5% while Stellar Wind is active.
Increase the duration of Astral Mark by 0.4s.
Increase the range at which you can use Void Grip by 30%.
Reduce the Cooldown of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dredge Anchor by 3s.
Increase the duration of Shell Shield by 0.6s.
Heal for 55 every 1s while Shell Shield is active.
Heal for 480 after hitting an enemy with Dredge Anchor.
Increase your Reload Speed by 28%.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 20%.
Reduce your damage taken by 5% while Stellar Wind is active.
Increase the duration of Astral Mark by 0.4s.
Increase the range at which you can use Void Grip by 30%.
Reduce the Cooldown of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 20%.
Reduce your damage taken by 5% while Stellar Wind is active.
Increase the duration of Astral Mark by 0.4s.
Increase the range at which you can use Void Grip by 30%.
Reduce the Cooldown of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Shell Shield by 2.4s.
Reduce the Cooldown of Dredge Anchor by 0.6s.
Heal for 55 every 1s while Shell Shield is active.
Increase the Health of Shell Shield by 800.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 20%.
Reduce your damage taken by 5% while Stellar Wind is active.
Increase the duration of Astral Mark by 0.4s.
Increase the range at which you can use Void Grip by 30%.
Reduce the Cooldown of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Astral Mark by 2s.
Heal for 40 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Void Grip by 3.5999999999999996s.
Reduce the Cooldown of Astral Mark by 2s.
Increase the range of Astral Mark by 4%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Shell Shield by 2.4s.
Reduce the Cooldown of Dredge Anchor by 0.6s.
Heal for 55 every 1s while Shell Shield is active.
Increase the Health of Shell Shield by 800.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Shell Shield by 2.4s.
Reduce the Cooldown of Dredge Anchor by 0.6s.
Heal for 55 every 1s while Shell Shield is active.
Increase the Health of Shell Shield by 800.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.