This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Using an ability above Ire threshold Heals you for 225.
Heal for 5 for every percentage point of Ire consumed by abilities.
Reduce the Cooldown of Conviction by 1.2s after using Reckoning.
Reduce the Cooldown of Sanctuary by 1.7999999999999998s after using Reckoning.
Increase the duration of the Lift applied by Reckoning by 40%.
Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Using an ability above Ire threshold Heals you for 225.
Heal for 5 for every percentage point of Ire consumed by abilities.
Reduce the Cooldown of Conviction by 1.2s after using Reckoning.
Reduce the Cooldown of Sanctuary by 1.7999999999999998s after using Reckoning.
Increase the duration of the Lift applied by Reckoning by 40%.
Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Using an ability above Ire threshold Heals you for 225.
Heal for 5 for every percentage point of Ire consumed by abilities.
Reduce the Cooldown of Conviction by 1.2s after using Reckoning.
Reduce the Cooldown of Sanctuary by 1.7999999999999998s after using Reckoning.
Increase the duration of the Lift applied by Reckoning by 40%.
Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Using an ability above Ire threshold Heals you for 225.
Heal for 5 for every percentage point of Ire consumed by abilities.
Reduce the Cooldown of Conviction by 1.2s after using Reckoning.
Reduce the Cooldown of Sanctuary by 1.7999999999999998s after using Reckoning.
Increase the duration of the Lift applied by Reckoning by 40%.
Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Using an ability above Ire threshold Heals you for 225.
Heal for 5 for every percentage point of Ire consumed by abilities.
Reduce the Cooldown of Conviction by 1.2s after using Reckoning.
Reduce the Cooldown of Sanctuary by 1.7999999999999998s after using Reckoning.
Increase the duration of the Lift applied by Reckoning by 40%.
Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage your other allies take by 20% while they are within 35 units of the middle wall segment of your Sanctuary.
Reduce the damage you take by 12% for 2s after activating Conviction.
Reduce the Cooldown of Conviction by 0.6s after using Reckoning.
Increase the duration of the Lift applied by Reckoning by 30%.
Using an ability above Ire threshold Heals you for 225.
Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage your other allies take by 20% while they are within 35 units of the middle wall segment of your Sanctuary.
Reduce the damage you take by 12% for 2s after activating Conviction.
Reduce the Cooldown of Conviction by 0.6s after using Reckoning.
Increase the duration of the Lift applied by Reckoning by 30%.
Using an ability above Ire threshold Heals you for 225.
Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage your other allies take by 20% while they are within 35 units of the middle wall segment of your Sanctuary.
Reduce the damage you take by 12% for 2s after activating Conviction.
Reduce the Cooldown of Conviction by 0.6s after using Reckoning.
Increase the duration of the Lift applied by Reckoning by 30%.
Using an ability above Ire threshold Heals you for 225.
Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage your other allies take by 20% while they are within 35 units of the middle wall segment of your Sanctuary.
Reduce the damage you take by 12% for 2s after activating Conviction.
Reduce the Cooldown of Conviction by 0.6s after using Reckoning.
Increase the duration of the Lift applied by Reckoning by 30%.
Using an ability above Ire threshold Heals you for 225.
Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage your other allies take by 20% while they are within 35 units of the middle wall segment of your Sanctuary.
Reduce the damage you take by 12% for 2s after activating Conviction.
Reduce the Cooldown of Conviction by 0.6s after using Reckoning.
Increase the duration of the Lift applied by Reckoning by 30%.
Using an ability above Ire threshold Heals you for 225.
Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage your other allies take by 20% while they are within 35 units of the middle wall segment of your Sanctuary.
Reduce the damage you take by 12% for 2s after activating Conviction.
Reduce the Cooldown of Conviction by 0.6s after using Reckoning.
Increase the duration of the Lift applied by Reckoning by 30%.
Using an ability above Ire threshold Heals you for 225.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage your other allies take by 20% while they are within 35 units of the middle wall segment of your Sanctuary.
Reduce the damage you take by 12% for 2s after activating Conviction.
Reduce the Cooldown of Conviction by 0.6s after using Reckoning.
Increase the duration of the Lift applied by Reckoning by 30%.
Using an ability above Ire threshold Heals you for 225.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage your other allies take by 20% while they are within 35 units of the middle wall segment of your Sanctuary.
Reduce the damage you take by 12% for 2s after activating Conviction.
Reduce the Cooldown of Conviction by 0.6s after using Reckoning.
Increase the duration of the Lift applied by Reckoning by 30%.
Using an ability above Ire threshold Heals you for 225.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage your other allies take by 20% while they are within 35 units of the middle wall segment of your Sanctuary.
Reduce the damage you take by 12% for 2s after activating Conviction.
Reduce the Cooldown of Conviction by 0.6s after using Reckoning.
Increase the duration of the Lift applied by Reckoning by 30%.
Using an ability above Ire threshold Heals you for 225.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage your other allies take by 20% while they are within 35 units of the middle wall segment of your Sanctuary.
Reduce the damage you take by 12% for 2s after activating Conviction.
Reduce the Cooldown of Conviction by 0.6s after using Reckoning.
Increase the duration of the Lift applied by Reckoning by 30%.
Using an ability above Ire threshold Heals you for 225.
Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage your other allies take by 20% while they are within 35 units of the middle wall segment of your Sanctuary.
Reduce the damage you take by 12% for 2s after activating Conviction.
Reduce the Cooldown of Conviction by 0.6s after using Reckoning.
Increase the duration of the Lift applied by Reckoning by 30%.
Using an ability above Ire threshold Heals you for 225.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage your other allies take by 20% while they are within 35 units of the middle wall segment of your Sanctuary.
Reduce the damage you take by 12% for 2s after activating Conviction.
Reduce the Cooldown of Conviction by 0.6s after using Reckoning.
Increase the duration of the Lift applied by Reckoning by 30%.
Using an ability above Ire threshold Heals you for 225.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage your other allies take by 20% while they are within 35 units of the middle wall segment of your Sanctuary.
Reduce the damage you take by 12% for 2s after activating Conviction.
Reduce the Cooldown of Conviction by 0.6s after using Reckoning.
Increase the duration of the Lift applied by Reckoning by 30%.
Using an ability above Ire threshold Heals you for 225.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage your other allies take by 20% while they are within 35 units of the middle wall segment of your Sanctuary.
Reduce the damage you take by 12% for 2s after activating Conviction.
Reduce the Cooldown of Conviction by 0.6s after using Reckoning.
Increase the duration of the Lift applied by Reckoning by 30%.
Using an ability above Ire threshold Heals you for 225.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage your other allies take by 20% while they are within 35 units of the middle wall segment of your Sanctuary.
Reduce the damage you take by 12% for 2s after activating Conviction.
Reduce the Cooldown of Conviction by 0.6s after using Reckoning.
Increase the duration of the Lift applied by Reckoning by 30%.
Using an ability above Ire threshold Heals you for 225.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce the damage you take by 12% while at least one wall segment of Sanctuary is active.
Heal for 20 for every percentage point of Ire consumed by abilities.
Using an ability above Ire threshold Heals you for 300.
Heal for 140 for each enemy hit with Reckoning.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce the damage you take by 12% while at least one wall segment of Sanctuary is active.
Heal for 20 for every percentage point of Ire consumed by abilities.
Using an ability above Ire threshold Heals you for 300.
Heal for 140 for each enemy hit with Reckoning.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce the damage you take by 12% while at least one wall segment of Sanctuary is active.
Heal for 20 for every percentage point of Ire consumed by abilities.
Using an ability above Ire threshold Heals you for 300.
Heal for 140 for each enemy hit with Reckoning.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Shell Shield by 600.
Increase your Movement Speed by 24% for 3s after using Shell Spin.
Increase the duration of Shell Shield by 1.7999999999999998s.
Increase your Healing received from other players by 12% while at or below 50% Health.
Reduce your damage taken by 15% for 2s after hitting an enemy with Dredge Anchor.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Shell Shield by 600.
Increase your Movement Speed by 24% for 3s after using Shell Spin.
Increase the duration of Shell Shield by 1.7999999999999998s.
Increase your Healing received from other players by 12% while at or below 50% Health.
Reduce your damage taken by 15% for 2s after hitting an enemy with Dredge Anchor.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.