This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed after deactivating Hustle by 20% for 1.5s.
Increase your Movement Speed by 40% while using Iron Sights.
Increase your maximum Ammo by 6.
Reduce your weapon recoil by 60% while using Iron Sights.
Reduce the time it takes to bring up Iron Sights by 45%.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crouching Tigron by 3s.
Reduce the Cooldown of Crouching Tigron by 0.4s for each enemy hit by Heavy Blade.
Heal for 180 every 1s while Combat Trance is active.
Increase the jump strength of Crouching Tigron by 24%.
Gain a 100-Health Shield for 3s after falling to or below 50% Health.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Throw by 3s.
Reduce your damage taken by 12% for 4s after using Blossom.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 0.6s.
Heal for 100 after hitting an enemy with Crippling Throw.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Heal for 50 each time one of your Spirit Lures triggers.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -20s.
Your Savage Tear deals an additional 2% base damage per stack of Curse on your target.
Decrease the Cooldown of Spirit Lure's reactivation by 3s.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Heal for 50 each time one of your Spirit Lures triggers.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -20s.
Your Savage Tear deals an additional 2% base damage per stack of Curse on your target.
Decrease the Cooldown of Spirit Lure's reactivation by 3s.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Heal for 50 each time one of your Spirit Lures triggers.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -20s.
Your Savage Tear deals an additional 2% base damage per stack of Curse on your target.
Decrease the Cooldown of Spirit Lure's reactivation by 3s.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Dead Ringer's reveal on destruction by 2.5s.
Increase the Health of Dead Ringer by 450hp.
Decrease the time between bursts of Dead Ringer's inhand fire by 16%.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Increase your maximum Ammo by 1.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Heal for 50 each time one of your Spirit Lures triggers.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -20s.
Your Savage Tear deals an additional 2% base damage per stack of Curse on your target.
Decrease the Cooldown of Spirit Lure's reactivation by 3s.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Heal for 50 each time one of your Spirit Lures triggers.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -20s.
Your Savage Tear deals an additional 2% base damage per stack of Curse on your target.
Decrease the Cooldown of Spirit Lure's reactivation by 3s.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Throw by 3s.
Reduce your damage taken by 12% for 4s after using Blossom.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 0.6s.
Heal for 100 after hitting an enemy with Crippling Throw.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Increase the Movement Speed boost of Agility by 4%.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Generate 20% Energy after falling to or below 50% Health.
Increase your maximum Health by 200.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Nade Launcher by 0.5s.
Reduce the Cooldown of Fire Bomb by 2.4s.
Reduce the Cooldown of Hunter’s Mark by 4s.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Increase your Movement Speed by 33% while Billow is active.
Reduce the Cooldown of Whirl by 2s after using Billow.
Reduce the Cooldown of Billow by 56% after getting an Elimination.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% when you get an Elimination.
Increase your maximum Health by 50.
Increase the duration of the Cripple effect applied by Crippling Arrow by 0.1s.
Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 20% for 2s.
Increase your Movement Speed by 12%.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Combat Slide by 25% for each enemy hit by your weapons.
Increase your maximum Health by 50.
Increase the travel distance of Combat Slide by 10%.
Generate 6 Ammo after activating Combat Slide.
Increase your Movement Speed by 50% for 2s after Combat Slide ends.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Agility is active.
Regenerate 8 Ammo every 1s while Agility is active.
Increase your maximum Ammo by 15.
Increase your maximum Health by 200.
Increase the Movement Speed boost of Agility by 4%.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.