This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 3s.
Heal for 60 for each enemy hit with Obliteration.
Increase your maximum Health by 100.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Gain a 150 Shield for 5s after activating Tendril.
Tendril gains a second charge, but its Cooldown is increased by 2s.