This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30 for each Sticky Bomb you Detonate.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce the damage you deal to yourself with Sticky Bombs by 60%.
Reduce the Cooldown of Grumpy Bomb by 2.4000000000000004s.
Increase the effect of Poppy Bomb’s Knockback by 75% and cause Poppy Bomb to explode on contact with any surface.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to spin up your Hellfire Gatling by 12%.
Increase your Reload Speed by 28%.
Increase the distance traveled by Juggernaut by 16%.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Reduce the Cooldown of Juggernaut by 2s after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 225 every 1s while standing in Dead Zone.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase your Reload Speed by 20%.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Reduce the Cooldown of Dead Zone by 2.4000000000000004s.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 16%.
Reduce the Cooldown of Void Grip by 2.4s.
Increase the range at which you can use Void Grip by 20%.
Reduce the Cooldown of Astral Mark by 1.6s.
Heal for 120 every 1s for 10s after applying Astral Mark.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Reduce the Cooldown of Hunter’s Mark by 3s.
Increase your Movement Speed by 10% while Hunter's Mark is active.
Heal for 1000 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce your active Cooldowns by 20% after getting an Elimination.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to spin up your Hellfire Gatling by 12%.
Increase your Reload Speed by 28%.
Increase the distance traveled by Juggernaut by 16%.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Reduce the Cooldown of Juggernaut by 2s after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.