This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 2s.
Heal your Illusions for 60% of their maximum Health after activating Shatter.
Reduce your active Cooldowns by 3s after getting an Elimination.
Spawn an Illusion with 80% Health when you swap to the spot of a dead Illusion.
Increase the Health of each of your Illusions by 300.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 2s.
Heal your Illusions for 60% of their maximum Health after activating Shatter.
Reduce your active Cooldowns by 3s after getting an Elimination.
Spawn an Illusion with 80% Health when you swap to the spot of a dead Illusion.
Increase the Health of each of your Illusions by 300.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 2s.
Heal your Illusions for 60% of their maximum Health after activating Shatter.
Reduce your active Cooldowns by 3s after getting an Elimination.
Spawn an Illusion with 80% Health when you swap to the spot of a dead Illusion.
Increase the Health of each of your Illusions by 300.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 10% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Gain a 200-Health Shield for 3s after activating Lunar Leap.
Regenerate 3% Moonlight every 1s while not using Moonlight.
Heal for 40 every time you Heal an ally with Moonlight.
Increase your maximum Moonlight capacity by 8%.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 2s.
Heal your Illusions for 60% of their maximum Health after activating Shatter.
Reduce your active Cooldowns by 3s after getting an Elimination.
Spawn an Illusion with 80% Health when you swap to the spot of a dead Illusion.
Increase the Health of each of your Illusions by 300.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 for each enemy hit with Nade Launcher.
Decrease your damage taken by 16% for 3s after using Nade Launcher.
Reduce your active Cooldowns by 30% after getting an Elimination.
Activating Fire Bomb heals you for 400 over 2s.
Increase your Movement Speed by 10% while Hunter's Mark is active.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 2s.
Heal your Illusions for 60% of their maximum Health after activating Shatter.
Reduce your active Cooldowns by 3s after getting an Elimination.
Spawn an Illusion with 80% Health when you swap to the spot of a dead Illusion.
Increase the Health of each of your Illusions by 300.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 2s.
Heal your Illusions for 60% of their maximum Health after activating Shatter.
Reduce your active Cooldowns by 3s after getting an Elimination.
Spawn an Illusion with 80% Health when you swap to the spot of a dead Illusion.
Increase the Health of each of your Illusions by 300.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 2s.
Heal your Illusions for 60% of their maximum Health after activating Shatter.
Reduce your active Cooldowns by 3s after getting an Elimination.
Spawn an Illusion with 80% Health when you swap to the spot of a dead Illusion.
Increase the Health of each of your Illusions by 300.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 2s.
Heal your Illusions for 60% of their maximum Health after activating Shatter.
Reduce your active Cooldowns by 3s after getting an Elimination.
Spawn an Illusion with 80% Health when you swap to the spot of a dead Illusion.
Increase the Health of each of your Illusions by 300.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 10% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Gain a 200-Health Shield for 3s after activating Lunar Leap.
Regenerate 3% Moonlight every 1s while not using Moonlight.
Heal for 40 every time you Heal an ally with Moonlight.
Increase your maximum Moonlight capacity by 8%.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 10% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Gain a 200-Health Shield for 3s after activating Lunar Leap.
Regenerate 3% Moonlight every 1s while not using Moonlight.
Heal for 40 every time you Heal an ally with Moonlight.
Increase your maximum Moonlight capacity by 8%.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 for each enemy hit with Nade Launcher.
Decrease your damage taken by 16% for 3s after using Nade Launcher.
Reduce your active Cooldowns by 30% after getting an Elimination.
Activating Fire Bomb heals you for 400 over 2s.
Increase your Movement Speed by 10% while Hunter's Mark is active.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 for each enemy hit with Valor.
Heal for 300 after using Presence.
Generate 3 Ammo after using Grace.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your maximum Ammo by 3.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 for each enemy hit with Nade Launcher.
Decrease your damage taken by 16% for 3s after using Nade Launcher.
Reduce your active Cooldowns by 30% after getting an Elimination.
Activating Fire Bomb heals you for 400 over 2s.
Increase your Movement Speed by 10% while Hunter's Mark is active.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 125 every 1s while standing near any of your Turrets.
Heal for 60 each time one of your base Turrets hits an enemy.
Heal all of your Turrets for 90 every 1s while you are standing near them.
When a Turret is destroyed, reduce your active Cooldowns by 10%.
Heal for 200 every 1s for 3s after activating Rocket Boots.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 10% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Gain a 200-Health Shield for 3s after activating Lunar Leap.
Regenerate 3% Moonlight every 1s while not using Moonlight.
Heal for 40 every time you Heal an ally with Moonlight.
Increase your maximum Moonlight capacity by 8%.
Allies being Healed by Moonlight take 15% reduced damage.