This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.2000000000000002s after activating Tendril.
Reduce the Cooldown of Dark Siphon by 0.4s after hitting at least one enemy with Obliteration.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Reduce the Cooldown of Tendril by 3s after hitting an enemy with Dark Siphon.
Reduce the cooldown of Tendril by 3s.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while in Sniper Mode by 100%.
Increase your maximum Health by 50.
Reduce scope-in and scope-out time by 80%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 2 Ammo.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Soar by 1.6500000000000001s.
Reduce the Cooldown of Soar by 80% after getting an Elimination
Increase your Movement Speed during Soar by 28%.
Increase the distance traveled by Blink by 18%.
Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 6% for 3s after hitting an enemy with Shock Pulse.
Increase your maximum Ammo by 30%.
Increase the Chain range of Shock Pulse by 40%.
Heal for 30 for each enemy hit with Shock Pulse.
Generate 30% of your Ammo for each unique enemy hit by Shock Pulse.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase allies and decrease enemies' Movement Speed by 35% for 4 seconds when passing through Abyssal Fortress.
Increase your Movement Speed by 8% for 5s after casting Rift Slash.
Gain a 60 health Shield for each enemy hit by Royal Presence's chain grab.
Reduce the Health reduction from placing Abyssal Fortress >30 units away by 80%.
Increase your maximum Health by 300.
Enemies that pass through Abyssal Fortress are Revealed and take 10% additional weapon damage from you and your allies for 3s. Reduce Abyssal Fortress' Cooldown by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 6% for 3s after hitting an enemy with Shock Pulse.
Increase your maximum Ammo by 30%.
Increase the Chain range of Shock Pulse by 40%.
Heal for 30 for each enemy hit with Shock Pulse.
Generate 30% of your Ammo for each unique enemy hit by Shock Pulse.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 6% for 3s after hitting an enemy with Shock Pulse.
Increase your maximum Ammo by 30%.
Increase the Chain range of Shock Pulse by 40%.
Heal for 30 for each enemy hit with Shock Pulse.
Generate 30% of your Ammo for each unique enemy hit by Shock Pulse.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 20%.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reduce the Cooldown of Blossom by 2s.
Increase your allies' Movement Speed by 5% for 4s after they are Healed by Blossom.
Increase the range of Vine by 30%.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 60 Energy after getting an Elimination.
Increase the area that Flare will Reveal enemies by 10%.
Flare lasts 0.6s longer.
Heal for 500 after entering Stealth at or below 65% Health.
Increase your Movement Speed by 40% for 2s after entering Stealth.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Soar by 1.6500000000000001s.
Reduce the Cooldown of Soar by 80% after getting an Elimination
Increase your Movement Speed during Soar by 28%.
Increase the distance traveled by Blink by 18%.
Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 24% Lifesteal against targets Slowed by Net Shot.
Reduce all active Cooldowns by 70% after getting an Elimination.
Increase the duration of Net Shot's Slow by 0.3s.
Regenerate 1 Ammo every 0.5s for 1s after activating Recovery.
Reduce the Cooldown of Net Shot by 5s.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of your Protection target by 40% for 2s.
Increase your maximum Health by 150.
Generate 6 Ammo for the target of your Protection.
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal the target of your Protection for 300.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of your Protection target by 50% for 2s.
Reduce the Cooldown of Recharge by 0.4s.
Increase your maximum Health by 150.
Generate 225 Shield after using Protection.
Generate 10 Ammo for the target of your Protection.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Generate 1 Ammo after activating Combat Trance.
Gain a 180-Health Shield for 4s after activating Combat Trance.
Heal for 225 every 1s while Combat Trance is active.
Increase your maximum Ammo by 1.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nether Step by 80% after hitting an enemy with Reversal.
Generate 2 Ammo after activating Reversal.
Increase the distance of each Nether Step dash by 10%.
Reduce all active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Reversal by 2.5s after hitting an enemy with your weapon.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 48% for 1s after hitting an enemy with Love.
Extend the duration of Sharp Momentum stacks gained by hitting with War by 48%.
Hitting an enemy with Rogue's Tempo grants you 4 stacks of Piercing Momentum and Sharp Momentum.
Generate 3 Ammo after hitting at least one enemy with Rogue's Tempo.
Extend the duration of Piercing Momentum stacks gained by hitting with Love by 24%.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Dodge Roll by 4s after hitting an enemy with Disengage.
Increase your Movement Speed by 20% for 1.5s after using Dodge Roll.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Reduce the Cooldown of Disengage by 5s.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Dodge Roll by 4s after hitting an enemy with Disengage.
Increase your Movement Speed by 20% for 1.5s after using Dodge Roll.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Reduce the Cooldown of Disengage by 5s.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Soar by 1.6500000000000001s.
Reduce the Cooldown of Soar by 80% after getting an Elimination
Increase your Movement Speed during Soar by 28%.
Increase the distance traveled by Blink by 18%.
Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Withdraw by 3s.
Increase your Movement Speed by 7% for 3s after using Withdraw.
Increase your Movement Speed by 12%.
Reduce your active Cooldowns by 30% when you get an Elimination.
Reset the Cooldown of Withdraw after dropping to or below 30% Health.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 8% Lifesteal.
Increase your Healing received by 6% while your Bulwark is active.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your maximum Health by 750.
Increase your maximum Ammo by 9.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Grace by 10 units.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 50.
Increase travel speed during Grace by 30%.
Generate 4 Ammo after using Grace.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 2s for each enemy hit by it.
Reduce the Cooldown of Flutter by 0.6s.
Increase your Reload Speed by 5%.
Reduce your active Cooldowns by 32% after getting an Elimination.
Reduce the Cooldown of Dead Zone by 4s.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Shell Spin by 30%.
Reduce the Cooldown of Shell Spin by 80% after falling to or below 40% Health.
Increase your Movement Speed by 40% for 4s after getting an Elimination.
Regenerate 1 Ammo every 0.5s for 1s after activating Dredge Anchor.
Increase your Reload Speed by 7%.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Soar by 1.6500000000000001s.
Reduce the Cooldown of Soar by 80% after getting an Elimination
Increase your Movement Speed during Soar by 28%.
Increase the distance traveled by Blink by 18%.
Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.