This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Increase your maximum Health by 80.
Reduce the damage you take by 18% for 2s after activating Shadow Bombs.
Increase your base jump height by 90%.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty while drawing your Longbow by 100%.
Increase your Movement Speed by 15%.
Heal for 160 after using Withdraw.
Increase your Movement Speed by 14% for 3s after using Withdraw.
Regenerate 60 Health every 1s during while using Rapid Shot.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
When a Turret is destroyed, reduce your active Cooldowns by 15%.
Gain a 450-Health Shield for 3s after activating Rocket Boots.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Heal for 75 every 1s while standing near any of your Turrets.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
When a Turret is destroyed, reduce your active Cooldowns by 15%.
Gain a 450-Health Shield for 3s after activating Rocket Boots.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Heal for 75 every 1s while standing near any of your Turrets.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Restore 40% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Reduce the Cooldown of Thrust by 39% after getting an Elimination.
Increase your Reload Speed by 30% for 3s after hitting an enemy with your weapon.
Heal for 105 for each enemy hit by your Salvo rockets.
Increase your Booster fuel capacity by 40%.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 for each enemy hit with Valor.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.7999999999999998s.
Hitting an enemy with Presence reduces its Cooldown by 3s.
Reduce the Cooldown of Presence by 1.2000000000000002s for each enemy hit by Valor.
Heal for 300 after using Presence.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Shell Shield by 600.
Regenerate 1 Ammo every 0.5s for 1.5s after activating Dredge Anchor.
Increase your Reload Speed by 21%.
Heal for 750 for each enemy hit with Shell Spin.
Heal for 165 every 1s while Shell Shield is active.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 after using Pounce.
Reduce your damage taken by 5% while Prowl is active.
Heal for 40 every 1s while Prowl is active.
Reduce the damage you take by 20% while at or below 40% Health.
Reduce your damage taken by 12% for 2s after using Pounce.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 after using Pounce.
Reduce your damage taken by 5% while Prowl is active.
Heal for 40 every 1s while Prowl is active.
Reduce the damage you take by 20% while at or below 40% Health.
Reduce your damage taken by 12% for 2s after using Pounce.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 80% while using Precision Sights.
Sensor Drone's Reveal persists for 0.7s after an enemy leaves its Reveal range.
While Deflector Shield is active 24% of damage dealt to you is instead dealt to the Shield.
Increase the range at which Sensor Drone Reveals targets by 30%.
Bring up Precision Sights 60% faster.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty while drawing your Longbow by 100%.
Increase your Movement Speed by 15%.
Heal for 160 after using Withdraw.
Increase your Movement Speed by 14% for 3s after using Withdraw.
Regenerate 60 Health every 1s during while using Rapid Shot.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the Cooldown of Spirit Lure's reactivation by 3s.
Increase the duration of Curse stacks by 0.6s.
Heal for 105 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.
Increase your Movement speed by 30% for 2s after one of your Spirit Lures triggers.
Increase the area of effect of Spirit Lure's explosion by 15%.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 80% while using Precision Sights.
Sensor Drone's Reveal persists for 0.7s after an enemy leaves its Reveal range.
While Deflector Shield is active 24% of damage dealt to you is instead dealt to the Shield.
Increase the range at which Sensor Drone Reveals targets by 30%.
Bring up Precision Sights 60% faster.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 3.
Reduce the Cooldown of Combat Trance by 1.2000000000000002s for each enemy hit by Heavy Blade.
Heal for 135 every 1s while Combat Trance is active.
Hitting enemies with Bladed Chakrams Heals you for 45.
Generate 1.7999999999999998% Ultimate charge every 1s while Combat Trance is active.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 75 for each Sticky Bomb you Detonate.
Heal for 150 after using Poppy Bomb.
Increase the effect of Poppy Bomb’s Knockback by 45% and cause Poppy Bomb to explode on contact with any surface.
Reduce the Cooldown of Grumpy Bomb by 2.4000000000000004s.
Increase your maximum Ammo by 2.
Reduces the time it takes for Grumpy Bomb to explode by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 25% while Hidden is active.
You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Heal for 375 over 2s while in Smoke Screen.
Increase the duration of Hidden by 3s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 75 for each Sticky Bomb you Detonate.
Heal for 150 after using Poppy Bomb.
Increase the effect of Poppy Bomb’s Knockback by 45% and cause Poppy Bomb to explode on contact with any surface.
Reduce the Cooldown of Grumpy Bomb by 2.4000000000000004s.
Increase your maximum Ammo by 2.
Reduces the time it takes for Grumpy Bomb to explode by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 75 for each Sticky Bomb you Detonate.
Heal for 150 after using Poppy Bomb.
Increase the effect of Poppy Bomb’s Knockback by 45% and cause Poppy Bomb to explode on contact with any surface.
Reduce the Cooldown of Grumpy Bomb by 2.4000000000000004s.
Increase your maximum Ammo by 2.
Reduces the time it takes for Grumpy Bomb to explode by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 75 for each Sticky Bomb you Detonate.
Heal for 150 after using Poppy Bomb.
Increase the effect of Poppy Bomb’s Knockback by 45% and cause Poppy Bomb to explode on contact with any surface.
Reduce the Cooldown of Grumpy Bomb by 2.4000000000000004s.
Increase your maximum Ammo by 2.
Reduces the time it takes for Grumpy Bomb to explode by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 75 for each Sticky Bomb you Detonate.
Heal for 150 after using Poppy Bomb.
Increase the effect of Poppy Bomb’s Knockback by 45% and cause Poppy Bomb to explode on contact with any surface.
Reduce the Cooldown of Grumpy Bomb by 2.4000000000000004s.
Increase your maximum Ammo by 2.
Reduces the time it takes for Grumpy Bomb to explode by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 75 for each Sticky Bomb you Detonate.
Heal for 150 after using Poppy Bomb.
Increase the effect of Poppy Bomb’s Knockback by 45% and cause Poppy Bomb to explode on contact with any surface.
Reduce the Cooldown of Grumpy Bomb by 2.4000000000000004s.
Increase your maximum Ammo by 2.
Reduces the time it takes for Grumpy Bomb to explode by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 25% while Hidden is active.
You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Heal for 375 over 2s while in Smoke Screen.
Increase the duration of Hidden by 3s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 3.
Reduce the Cooldown of Combat Trance by 1.2000000000000002s for each enemy hit by Heavy Blade.
Heal for 135 every 1s while Combat Trance is active.
Hitting enemies with Bladed Chakrams Heals you for 45.
Generate 1.7999999999999998% Ultimate charge every 1s while Combat Trance is active.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.