This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pounce by 2.5s.
Increase the duration of Prowl by 0.5s.
Increase the Movement Speed bonus while using Prowl by 40%.
Reduce the Cooldown of Nine Lives by 2s.
Increase your Movement Speed by 30% for 3s after using Pounce.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 1% Moonlight every 1s while not using Moonlight.
Increase Luna's Health by 1125.
Reduce the cooldown of Luna's initial deploy by 1.2s.
Heal for 30 every time you Heal an ally with Moonlight.
Increase your maximum Moonlight capacity by 40%.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Barricade by 1.6s.
Increase the duration of Barricade by 0.6s.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the Health of Barricade by 800.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 1% Moonlight every 1s while not using Moonlight.
Increase Luna's Health by 1125.
Reduce the cooldown of Luna's initial deploy by 1.2s.
Heal for 30 every time you Heal an ally with Moonlight.
Increase your maximum Moonlight capacity by 40%.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 1000 after hitting an enemy with Shoulder Bash.
Reduce your active Cooldowns by 10% after getting an Elimination.
Gain 40% Lifesteal.
Increase the Knockback distance of Kinetic Burst by 24%.
Heal for 300 over 2s for each enemy hit by Kinetic Burst.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 375-Health Shield for 3s after activating Impasse.
Reduce your damage taken by 10% while standing in Warder's Field.
Reduce the Cooldown of Earthen Guard by 1.5s.
Heal for 44 every 1s while standing in Warder's Field.
Reduce the Cooldown of Warder's Field by 5s.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 100 after using Presence.
Generate 1 Ammo after using Grace.
Increase your Movement Speed by 12%.
Increase your maximum Ammo by 4.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase maximum Health by 150.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase the distance traveled by Blink by 12%.
Heal for 180 every 1s while Ice Block is active.
Increase the duration of Soar by 2.2s.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Obliteration.
Increase the Healing received from Dark Siphon by 100 health.
Reduce the cooldown of Tendril by 0.6s.
Gain a 150 Shield for 5s after activating Tendril.
Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pounce by 2.5s.
Increase the duration of Prowl by 0.5s.
Increase the Movement Speed bonus while using Prowl by 40%.
Reduce the Cooldown of Nine Lives by 2s.
Increase your Movement Speed by 30% for 3s after using Pounce.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Obliteration.
Increase the Healing received from Dark Siphon by 100 health.
Reduce the cooldown of Tendril by 0.6s.
Gain a 150 Shield for 5s after activating Tendril.
Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 7% while Out of Combat.
Increase the duration of Hidden by 3s.
Increase your Movement Speed by 25% while Hidden is active.
You do not consume Ammo for 2s after hitting an enemy with Poison Bolts.
Reduce the Cooldown of Poison Bolts by 1.6s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 10% for 1.5s after activating Death Wings.
Reduce the Blood cost of Death Wings by 4% while an enemy is marked by Blood Hex.
Hitting an enemy with Blood Hex will Reveal them to your team for 2s.
Reduce the Cooldown of Blood Hex by 2s after activating Death Wings.
Increase the lateral movement of Death Wings by 24%.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 1% Moonlight every 1s while not using Moonlight.
Increase Luna's Health by 1125.
Reduce the cooldown of Luna's initial deploy by 1.2s.
Heal for 30 every time you Heal an ally with Moonlight.
Increase your maximum Moonlight capacity by 40%.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase Luna's Health by 450.
Reduce the cooldown of Luna's initial deploy by 1.2s.
Heal for 50 every time you Heal an ally with Moonlight.
Lower your gravity and increase your air control by 20% while firing your Light Bow.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Reduce damage taken by 9% for 2.5s after Ricochet is deployed.
Decrease the time between bursts of Dead Ringer's inhand fire by 8%.
Increase the Health of Dead Ringer by 150hp.
Increase your maximum Health by 160.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 7% while Out of Combat.
Increase the duration of Hidden by 3s.
Increase your Movement Speed by 25% while Hidden is active.
You do not consume Ammo for 2s after hitting an enemy with Poison Bolts.
Reduce the Cooldown of Poison Bolts by 1.6s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 7% while Out of Combat.
Increase the duration of Hidden by 3s.
Increase your Movement Speed by 25% while Hidden is active.
You do not consume Ammo for 2s after hitting an enemy with Poison Bolts.
Reduce the Cooldown of Poison Bolts by 1.6s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.