This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 320 every 1s for 3s after activating Stasis Field.
Heal for an additional 300 when using Second Chance.
Reduce the Cooldown of Second Chance by 2s.
Your weapon doesn't consume Ammo for 1.6s after activating Stasis Field.
Generate 4 Ammo after using Second Chance.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.