This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the number of targets affected by Oppressor Mines by 2.
After 1s of standing still, regenerate 4 Ammo every 2s.
Increase your Movement Speed by 27% for 2s after Teleporting with Transporter.
Increase your maximum Health by 250.
Heal for 18% of your maximum Health after Teleporting with Transporter.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the number of targets affected by Oppressor Mines by 2.
After 1s of standing still, regenerate 4 Ammo every 2s.
Increase your Movement Speed by 27% for 2s after Teleporting with Transporter.
Increase your maximum Health by 250.
Heal for 18% of your maximum Health after Teleporting with Transporter.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% for 4s after using Fire Bomb.
Reduce the Cooldown of Hunter’s Mark by 2s.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your maximum Health by 200.
Reduce the Cooldown of Fire Bomb by 3s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.