This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area that Flare will Reveal enemies by 30%.
Increase the maximum Ammo count of both your weapons by 3.
Heal for 400 after entering Stealth at or below 65% Health.
Hits with Talon Rifle generate 4% Ultimate charge.
Reduce the Movement Speed penalty of Scope by 20%.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Increase your Healing received from others by 10% while at or below 50% Health.
Increase your maximum Ammo by 45.
Reduce the Cooldown of Charge by 1.7999999999999998s after hitting an enemy with Fireball.
Heal for 200 for each enemy hit with Fireball.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase the duration of Barricade by 0.6s.
Passing through your Barricade increases the Movement Speed of yourself or your allies by 12% for 5s.
Heal for 100 every 1s while standing near any of your Turrets.
Gain a 450-Health Shield for 3s after activating Rocket Boots.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Hits with Grenade Launcher increase Reload Speed by 5% for 2s, stacking up to 3 times. Additional hits refresh the duration.
Heal for 30 for each use of Explosive Personality.
Reduce the Cooldown of Cluster Grenade by 0.2s for each enemy hit by the initial and secondary explosions.
Increase the vertical movement from each use of Explosive Personality by 200%.
Reduce the range of Hail of Bombs by 50%, concentrating the explosions in a smaller area, and reduce the Cooldown of Hail of Bombs by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Increase the maximum amount of damage mitigated by Envelop by 14%.
Heal for 80 every 1s while Spirit Linked to an ally.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.
Grant 50% Reload Speed for 1.5s to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.