This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 200 every 1s while Emitter is active.
Heal for 160 after activating Advance.
Heal 120 health for each player hit by Missile Launcher.
Reduce the Cooldown of Missile Launcher by 1.4s.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250
Reduce your damage taken by 10% while at or below 40% Health.
Increase the duration of Overcharge by 0.4s.
Gain 15% Lifesteal while Overcharge is active.
Heal for 300 after Teleporting to your Rune of Travel.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 1.2s.
Generate 4% of your maximum acid after hitting an enemy with Piercing Quills.
Heal for 300 if you do not cancel Hardening before it ends.
Heal for 250 after hitting an enemy with Piercing Quills.
Increase your maximum acid capacity by 24%.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.