This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 375-Health Shield for 3s after activating Impasse.
Reduce your active Cooldowns by 32% after getting an Elimination.
Heal for 450 after activating Impasse.
Increase your maximum Health by 150.
Heal for 112 every 1s while Earthen Guard is active.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Increase the travel distance of Whirl by 16%.
Reduce the Cooldown of Whirl by 1s for each enemy it hits.
Reduce the Cooldown of Counter by 30% after successfully hitting an enemy with Counter.
Heal for 400 after using Counter.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 375-Health Shield for 3s after activating Impasse.
Reduce your active Cooldowns by 32% after getting an Elimination.
Heal for 450 after activating Impasse.
Increase your maximum Health by 150.
Heal for 112 every 1s while Earthen Guard is active.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 600 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your Movement Speed by 20% while Hunter's Mark is active.
Reduce the damage you deal to yourself with Fire Bomb by 20%.
Heal for 240 for each enemy hit with Nade Launcher.
Reduce your active Cooldowns by 30% after getting an Elimination.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Barricade by 1.6s.
Heal for 50 every 1s for 3s after activating Rocket Boots.
Heal for 100 each time one of your base Turrets hits an enemy.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Increase the Health of Barricade by 600.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.