This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 45 every 1s while Combat Trance is active.
Increase your maximum Ammo by 5.
Increase the jump strength of Crouching Tigron by 16%.
Gain a 375-Health Shield for 3s after activating Crouching Tigron.
Reduce the Cooldown of Crouching Tigron by 1.2s.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Rend Soul by 0.7s.
Heal for 350 every 1s while channeling Restore Soul.
Increase your Movement Speed by 24% while Shadow Travel is active.
Heal for 150 every 1s while using Shadow Travel.
Reduce the Cooldown of Shadow Travel by 1.6s.
For each stack of Soul Orb detonated by Rend Soul, your next Restore Soul ignores 5% of Antihealing (excluding Healing disable effects) up to 25% (5 stacks) for up to 10s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Rend Soul by 0.7s.
Heal for 350 every 1s while channeling Restore Soul.
Increase your Movement Speed by 24% while Shadow Travel is active.
Heal for 150 every 1s while using Shadow Travel.
Reduce the Cooldown of Shadow Travel by 1.6s.
For each stack of Soul Orb detonated by Rend Soul, your next Restore Soul ignores 5% of Antihealing (excluding Healing disable effects) up to 25% (5 stacks) for up to 10s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Ultimate Health pool by 1000.
Heal for 100 if you do not cancel Hardening before it ends.
Gain a 160-Health Shield for 2s after swapping into Travel Form.
Gain 20% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Heal for 250 after hitting an enemy with Piercing Quills.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.