This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 400-Health Shield for 3s after activating Ignition.
Reduce the time it takes to spin up your Hellfire Gatling by 12%.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Reduce your damage taken by 9% for 3s after activating Ignition.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Reset the Cooldown of Grappling Hook after falling to or below 5% Health.
Reduce the Cooldown of Grappling Hook by 1s after activating Explosive Dodge.
Increase your Reload Speed by 10%.
Reduce your damage taken by 50% while latched to a wall after using Grappling Hook.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Reset the Cooldown of Grappling Hook after falling to or below 5% Health.
Reduce the Cooldown of Grappling Hook by 1s after activating Explosive Dodge.
Increase your Reload Speed by 10%.
Reduce your damage taken by 50% while latched to a wall after using Grappling Hook.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Salvo by 1.25s each time Salvo hits an enemy with its rockets.
Heal for 35 for each enemy hit by your Salvo rockets.
Increase your Reload Speed by 30% for 3s after hitting an enemy with your weapon.
Restore 4% of your Booster fuel each time Salvo hits an enemy.
Increase the explosion radius of Salvo by 75%.
Increase your Movement Speed while using your Booster.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 5s.
Reduce your damage taken by 9% for 2s after using Missile Launcher.
Increase your maximum Health by 450.
Increase your Movement Speed while firing by 5%.
Increase the duration of Emitter by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Deadly Momentum by 5s after hitting at least one enemy with Rogue's Tempo.
Increase the size of the reactivation whirl of Deadly Momentum by 8%.
Reduce the Cooldown of Deadly Momentum by 2.0999999999999996s for each enemy hit by it.
Increase your Reload Speed by 7% for 3s after hitting an enemy with War.
Hitting an enemy with Rogue's Tempo grants you 5 stacks of Piercing Momentum and Sharp Momentum.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Extend the duration of Sharp Momentum stacks gained by hitting with War by 48%.
Heal for 15 after hitting an enemy with War.
Hitting an enemy with Rogue's Tempo grants you 3 stacks of Piercing Momentum and Sharp Momentum.
Reduce the Cooldown of Deadly Momentum by 2.0999999999999996s for each enemy hit by it.
Extend the duration of Piercing Momentum stacks gained by hitting with Love by 48%.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.