This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Healing Potion by 24%.
Heal yourself for 60% of Healing Potion's effect if you hit an ally but not yourself.
Allies hit by Healing Potion have their Movement Speed increased by 24% for 3s.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce the Cooldown of Healing Potion by 2.4s for each ally it hits.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Regenerate 2 Ammo every 0.5s for 1s after activating Billow.
Increase your Movement Speed by 20% for 2s after using Whirl.
Increase your Reload Speed by 10%.
Heal for 300 after using Counter.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 3s.
Increase your maximum Ammo by 6.
Reduce your active Cooldowns by 30% after getting an Elimination.
Heal for 400 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Generate 4 Ammo after using Nade Launcher.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase your Movement Speed by 8% for 3s after activating Battle Shout.
Reduce your damage taken by 24% for 2s after hitting an enemy with Commander's Grab.
Reduce the Cooldown of Commander's Grab by 2.4s.
Reduce the Cooldown of Battle Shout by 1.2s.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 600-Health Shield after dropping to or below 50% Health.
Reduce the Cooldown of Harpoon by 0.4s for each enemy hit by Broadside.
Jump height is increased for your first jump within 4s after exiting a Shortcut.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 18%.
Increase the Healing you receive by 10% while at or below 50% Health.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shoulder Bash by 4s.
Reduce the Cooldown of Siege Shield by 3s for each enemy hit with Kinetic Burst.
Generate 2 Ammo after activating Siege Shield.
Reduce your damage taken by 16% for 2s after using Shoulder Bash.
Increase the Knockback distance of Kinetic Burst by 32%.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 60 Energy after getting an Elimination.
Increase the maximum Ammo count of both your weapons by 2.
Hits with Talon Rifle generate 4% Ultimate charge.
Reduce the time it takes to Quick Switch to your Pistol by 20%.
Increase the area that Flare will Reveal enemies by 30%.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 18% Power Siphon charge for each enemy hit by Shatterfall.
Heal for 200 for each enemy hit with Shatterfall.
Reduce your damage taken by up to 12% based on the number of Calamity Blast charges you have stored.
Increase your maximum Health by 300.
Reduce the Cooldown of Shatterfall by 1.5s for every 1s spent channeling Power Siphon.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Arrow by 3s.
Increase your Movement Speed by 3%.
Increase your maximum Health by 50.
Reduce the Cooldown of Withdraw by 1.7999999999999998s.
Reduce the Cooldown of Rapid Shot by 3s.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15%.
Increase your Movement Speed by 10% while you are within 60 units of your Retribution target.
Decrease your damage taken by 12% while using In Pursuit.
Reduce the Cooldown of Combat Slide by 15% for each enemy hit by your weapons.
Increase your Movement Speed by 30% for 2s after Combat Slide ends.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the Cooldown of Healing Totem by 3s after activating Ghost Walk.
Increase the Chain range of Shock Pulse by 8%.
Increase your Movement Speed by 6% for 3s after hitting an enemy with Shock Pulse.
Increase the deploy range of Healing Totem by 45%.
Increase the duration of Healing Totem by 1s.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 125 every 1s while standing near any of your Turrets.
When a Turret is destroyed, reduce your active Cooldowns by 20%.
Increase your maximum Health by 600.
Heal for 20 each time one of your base Turrets hits an enemy.
Gain a 150-Health Shield for 3s after activating Rocket Boots.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after Teleporting to your Rune of Travel.
Reduce the Cooldown of Blitz Upper by 0.5s for each enemy hit while Overcharge is active.
Increase the Knockback of Blitz Upper by 15%
Increase the duration of Overcharge by 0.6000000000000001s.
Reduce the cooldown of Rune of Travel by 5s.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 over the duration of Ghost Walk.
Heal for 60 for each enemy hit with Shock Pulse.
Increase your maximum Health by 150.
Increase your Movement Speed while using Ghost Walk by 20%.
Increase the Chain range of Shock Pulse by 32%.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 12%.
Heal for 40 every 1s for 10s after applying Astral Mark.
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Reduce the Cooldown of Astral Mark by 2s.
Increase the duration of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.