This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Juggernaut by 32%.
Each Soul Fragment gathered Heals you for 15.
Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.
Reduce the time it takes to spin up your Hellfire Gatling by 12%.
Increase the potency of Juggernaut's Knockup by 14%.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Juggernaut by 32%.
Each Soul Fragment gathered Heals you for 15.
Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.
Reduce the time it takes to spin up your Hellfire Gatling by 12%.
Increase the potency of Juggernaut's Knockup by 14%.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase your maximum Ammo by 2.
Increase your Movement Speed by 16% for 4s after using Fire Bomb.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Reduce your active Cooldowns by 50% after getting an Elimination.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Juggernaut by 32%.
Each Soul Fragment gathered Heals you for 15.
Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.
Reduce the time it takes to spin up your Hellfire Gatling by 12%.
Increase the potency of Juggernaut's Knockup by 14%.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 600-Health Shield for 3s after activating Rocket Boots.
Heal all of your Turrets for 270 every 1s while you are standing near them.
When a Turret is destroyed, reduce your active Cooldowns by 10%.
Heal for 125 every 1s while standing near any of your Turrets.
Increase the Health of all your Turrets by 140.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 2.5s.
Increase your maximum Health by 150.
Reduce your active Cooldowns by 24% after getting an Elimination.
Apply a Knockback of 300 to yourself after using Impasse underneath yourself.
Heal for 140 every 1s while Earthen Guard is active.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3% Ultimate charge every 1s while Combat Trance is active.
Reduce the Cooldown of Heavy Blade by 0.6s.
Reduce the Cooldown of Combat Trance by 1.2000000000000002s for each enemy hit by Heavy Blade.
Hitting enemies with Bladed Chakrams Heals you for 75.
Increase your maximum Ammo by 1.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Juggernaut by 32%.
Each Soul Fragment gathered Heals you for 15.
Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.
Reduce the time it takes to spin up your Hellfire Gatling by 12%.
Increase the potency of Juggernaut's Knockup by 14%.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 600-Health Shield for 3s after activating Rocket Boots.
Heal all of your Turrets for 270 every 1s while you are standing near them.
When a Turret is destroyed, reduce your active Cooldowns by 10%.
Heal for 125 every 1s while standing near any of your Turrets.
Increase the Health of all your Turrets by 140.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 2.5s.
Increase your maximum Health by 150.
Reduce your active Cooldowns by 24% after getting an Elimination.
Apply a Knockback of 300 to yourself after using Impasse underneath yourself.
Heal for 140 every 1s while Earthen Guard is active.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 600-Health Shield for 3s after activating Rocket Boots.
Heal all of your Turrets for 270 every 1s while you are standing near them.
When a Turret is destroyed, reduce your active Cooldowns by 10%.
Heal for 125 every 1s while standing near any of your Turrets.
Increase the Health of all your Turrets by 140.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Juggernaut by 32%.
Each Soul Fragment gathered Heals you for 15.
Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.
Reduce the time it takes to spin up your Hellfire Gatling by 12%.
Increase the potency of Juggernaut's Knockup by 14%.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Juggernaut by 32%.
Each Soul Fragment gathered Heals you for 15.
Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.
Reduce the time it takes to spin up your Hellfire Gatling by 12%.
Increase the potency of Juggernaut's Knockup by 14%.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 0.25% Ultimate charge every 1s for 5s after hitting an ally with Mending Spirits.
Increase the Projectile Speed of Gourd by 10%.
Increase the travel distance of Slither by 10%.
Reduce the Cooldown of Gourd by 2.4000000000000004s.
Increase the Movement Speed of allies affected by Mending Spirits by 25%.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Heal for 140 every 1s while channeling Restore Soul.
Reduce the Cooldown of Shadow Travel by 0.8s after activating Restore Soul. This can only occur once every 5s.
Reduce the cast time of Shadow Travel by 30%.
Increase your Movement Speed by 32% while Shadow Travel is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 over 3s after Healing an ally with Kindle Soul.
Hitting Kindle Soul increases you and your target's Movement Speed by 20% for 1.5s.
Increase the radius of Pyre Strike by 30%.
Increase the travel distance of Wings of Wrath by 20%.
Apply a 140-Health Shield for 2s to allies affected by Kindle Soul.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 over 3s after Healing an ally with Kindle Soul.
Hitting Kindle Soul increases you and your target's Movement Speed by 20% for 1.5s.
Increase the radius of Pyre Strike by 30%.
Increase the travel distance of Wings of Wrath by 20%.
Apply a 140-Health Shield for 2s to allies affected by Kindle Soul.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Net Shot's Slow by 0.8999999999999999s.
Reduce all active Cooldowns by 56% after getting an Elimination.
Reduce the Cooldown of Net Shot by 4s.
Increase the jump strength of Heroic Leap by 10%.
Increase your Movement Speed by 20% for 3s after using Net Shot.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 600-Health Shield for 3s after activating Rocket Boots.
Heal all of your Turrets for 270 every 1s while you are standing near them.
When a Turret is destroyed, reduce your active Cooldowns by 10%.
Heal for 125 every 1s while standing near any of your Turrets.
Increase the Health of all your Turrets by 140.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 600-Health Shield for 3s after activating Rocket Boots.
Heal all of your Turrets for 270 every 1s while you are standing near them.
When a Turret is destroyed, reduce your active Cooldowns by 10%.
Heal for 125 every 1s while standing near any of your Turrets.
Increase the Health of all your Turrets by 140.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 0.25% Ultimate charge every 1s for 5s after hitting an ally with Mending Spirits.
Increase the Projectile Speed of Gourd by 10%.
Increase the travel distance of Slither by 10%.
Reduce the Cooldown of Gourd by 2.4000000000000004s.
Increase the Movement Speed of allies affected by Mending Spirits by 25%.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 20% while using Precision Sights.
Hitting an enemy with a weapon shot has a 60% chance to not consume Ammo.
Every weapon shot made while Precision Sights is active has an 40% chance to not consume Ammo.
Increase your Movement Speed by 12%.
Bring up Precision Sights 15% faster.
After firing continuously for 2s, gain 10% increased damage.