This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dead Zone by 4s.
Reduce the Cooldown of Seedling by 0.5s for each enemy hit by it.
Increase your maximum Health by 250.
Generate 3 Ammo after using Seedling.
Heal for 75 every 1s while standing in Dead Zone.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dead Zone by 4s.
Reduce the Cooldown of Seedling by 0.5s for each enemy hit by it.
Increase your maximum Health by 250.
Generate 3 Ammo after using Seedling.
Heal for 75 every 1s while standing in Dead Zone.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dead Zone by 4s.
Reduce the Cooldown of Seedling by 0.5s for each enemy hit by it.
Increase your maximum Health by 250.
Generate 3 Ammo after using Seedling.
Heal for 75 every 1s while standing in Dead Zone.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Transporter generates 12 Ammo.
Increase the number of targets affected by Oppressor Mines by 2.
Increase your Movement Speed while in Sniper Mode by 50%.
Increase your maximum Health by 250.
Reduce the Cooldown of Oppressor Mine by 3.5999999999999996s.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dead Zone by 4s.
Reduce the Cooldown of Seedling by 0.5s for each enemy hit by it.
Increase your maximum Health by 250.
Generate 3 Ammo after using Seedling.
Heal for 75 every 1s while standing in Dead Zone.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Warder's Field by 4s.
Reduce the Cooldown of Earthen Guard by 2.5s.
Generate 1 Ammo after activating Earthen Guard.
Increase your maximum Ammo by 3.
Apply a Knockback of 600 to yourself after using Impasse underneath yourself.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase your jump height by 40% while Agility is active.
Increase the Movement Speed boost of Agility by 12%.
Increase your maximum Ammo by 10.
Heal for 480 after hitting at least one enemy with Skewer.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 1.2s.
Reduce the Cooldown of Dark Siphon by 2s if it fails to hit a target.
Increase your maximum Health by 150.
Increase the Healing received from Dark Siphon by 150 health.
Generate 5% Ultimate charge for each enemy hit by Obliteration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dead Zone by 4s.
Reduce the Cooldown of Seedling by 0.5s for each enemy hit by it.
Increase your maximum Health by 250.
Generate 3 Ammo after using Seedling.
Heal for 75 every 1s while standing in Dead Zone.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dead Zone by 4s.
Reduce the Cooldown of Seedling by 0.5s for each enemy hit by it.
Increase your maximum Health by 250.
Generate 3 Ammo after using Seedling.
Heal for 75 every 1s while standing in Dead Zone.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 5s.
Reduce the Cooldown of Dimensional Link by 5s.
Reduce the Cooldown of Shatter by 1.5s.
Reduce the Cooldown of Illusion by 0.5s when an Illusion dies to an enemy.
Increase your maximum Health by 100.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Every Soul Charge you detonate generates 1 Ammo.
Increase your maximum Ammo by 10.
Increase your Ultimate charge rate by 14%.
Heal for 140 every 1s while channeling Restore Soul.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 every 1s while channeling Restore Soul.
Heal for 50 every 1s while using Shadow Travel.
Increase your maximum Ammo by 6.
Increase your Ultimate charge rate by 28%.
Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dead Zone by 4s.
Reduce the Cooldown of Seedling by 0.5s for each enemy hit by it.
Increase your maximum Health by 250.
Generate 3 Ammo after using Seedling.
Heal for 75 every 1s while standing in Dead Zone.
Dead Zone damage is increased to 650.