This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Activating Fire Bomb heals you for 400 over 2s.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Increase the duration of Hunter's Mark by 0.6s.
Reduce the Cooldown of Nade Launcher by 1.5s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Poison Bolts by 4s.
Generate 4 Ammo after entering Smoke Screen. You must spend at least 4s out of Smoke Screen before this effect can apply again.
Increase the duration of Hidden by 3s.
Reduce the Cooldown of Hidden by 3s.
You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dead Zone by 3.2s.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Heal for 100 after activating Flutter.
Increase your maximum Health by 150.
Increase the duration of Dead Zone by 1.7999999999999998s.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your inactive weapon generates 2 Ammo every 2s.
Heal for 300 after entering Stealth at or below 65% Health.
Generate 75 Energy after getting an Elimination.
Increase the maximum Ammo count of both your weapons by 2.
Increase your maximum Health by 200.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduces the Cooldown of Weightless by 2.4s.
Gain 20% Lifesteal against enemies Slowed by your Explosive Flask.
Heal yourself for 40% of Healing Potion's effect if you hit an ally but not yourself.
Reduce the Cooldown of Healing Potion by 2.4s for each ally it hits.
Heal for 180 every 1s while Weightless is active.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Restore 40% of your maximum Booster fuel after using Thrust.
Consume 30% less Booster fuel for 5s after using Thrust.
Heal for 100 for each enemy hit with Fire Spit.
Reduce the Cooldown of Fire Spit by 2s for each enemy hit by it.
Reduce the Cooldown of Thrust by 100% after dropping to or below 30% Health.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 225 after using Seedling.
Heal for 150 after activating Flutter.
Reduce the Cooldown of Flutter by 1.7999999999999998s.
Reduce the Cooldown of Dead Zone by 1.6s.
Reduce the Cooldown of Seedling by 2s for each enemy hit by it.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 2s.
Regenerate 2 Ammo every 1s while Stellar Wind is active.
Heal for 120 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 1.6s.
Increase the range of Astral Mark by 8%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 225 after using Seedling.
Heal for 150 after activating Flutter.
Reduce the Cooldown of Flutter by 1.7999999999999998s.
Reduce the Cooldown of Dead Zone by 1.6s.
Reduce the Cooldown of Seedling by 2s for each enemy hit by it.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 225 after using Seedling.
Heal for 150 after activating Flutter.
Reduce the Cooldown of Flutter by 1.7999999999999998s.
Reduce the Cooldown of Dead Zone by 1.6s.
Reduce the Cooldown of Seedling by 2s for each enemy hit by it.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Heal for 225 after using Seedling.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Reduce the Cooldown of Flutter by 1.2s.
Heal for 150 after activating Flutter.
Dead Zone damage is increased to 650.