This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce your active Cooldowns by 20% after getting an Elimination.
Activating Fire Bomb heals you for 300 over 2s.
Heal for 600 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your Movement Speed by 15% while Hunter's Mark is active.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 15 Ammo after activating Shadow Step.
Generate 10% Energy after falling to or below 50% Health.
Increase your maximum Ammo by 25.
Increase your Healing received by 5% while firing your SMGs.
Heal for 200 after activating Shadow Step.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 for each use of Explosive Personality.
Increase the lateral movement from each use of Explosive Personality by 80%.
Increase the explosion radius of Cluster Grenade's initial explosion by 12%.
Generate 1 ammo for every -400 explosive damage done.
Increase the area of effect of all your explosions by 8%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 15 Ammo after activating Shadow Step.
Generate 10% Energy after falling to or below 50% Health.
Increase your maximum Ammo by 25.
Increase your Healing received by 5% while firing your SMGs.
Heal for 200 after activating Shadow Step.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 for each use of Explosive Personality.
Increase the lateral movement from each use of Explosive Personality by 80%.
Increase the explosion radius of Cluster Grenade's initial explosion by 12%.
Generate 1 ammo for every -400 explosive damage done.
Increase the area of effect of all your explosions by 8%.