This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 6 Ammo every 0.5s while channeling Restore Soul.
Heal for 210 every 1s while channeling Restore Soul.
Every Soul Charge you detonate generates 1 Ammo.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Increase your maximum Ammo by 10.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 300.
Increase the duration of Siege Shield by 1.2s.
Reduce the Cooldown of Siege Shield by 5s for each enemy hit with Kinetic Burst.
Reduce the Cooldown of Siege Shield by 1.6s.
Gain 40% Lifesteal.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 6 Ammo every 0.5s while channeling Restore Soul.
Heal for 210 every 1s while channeling Restore Soul.
Every Soul Charge you detonate generates 1 Ammo.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Increase your maximum Ammo by 10.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 6 Ammo every 0.5s while channeling Restore Soul.
Heal for 210 every 1s while channeling Restore Soul.
Every Soul Charge you detonate generates 1 Ammo.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Increase your maximum Ammo by 10.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 6s.
Gain a 300-Health Shield after dropping to or below 50% Health.
Generate 1 Ammo for each enemy hit by Harpoon.
Generate 3 Ammo for each enemy hit by Broadside.
Increase your maximum Health by 200.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 6 Ammo every 0.5s while channeling Restore Soul.
Heal for 210 every 1s while channeling Restore Soul.
Every Soul Charge you detonate generates 1 Ammo.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Increase your maximum Ammo by 10.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 375 Shield after using Protection.
Increase your maximum Health by 450.
Generate 6 Ammo after activating Recharge.
Reduce the Cooldown of Recharge by 1.2000000000000002s.
Regenerate 2 Ammo every 1s while using Nullify.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 6 Ammo every 0.5s while channeling Restore Soul.
Heal for 210 every 1s while channeling Restore Soul.
Every Soul Charge you detonate generates 1 Ammo.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Increase your maximum Ammo by 10.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 6 Ammo every 0.5s while channeling Restore Soul.
Heal for 210 every 1s while channeling Restore Soul.
Every Soul Charge you detonate generates 1 Ammo.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Increase your maximum Ammo by 10.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.6s after activating Tendril.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Reduce the cooldown of Tendril by 3s.
Reduce the Cooldown of Tendril by 2.4s after hitting an enemy with Dark Siphon.
Reduce the damage you take by 4% for 3s after activating Tendril.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Increase your maximum Health by 100.
Generate 37.5% Energy after earning a Killing Blow with Skewer.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Heal for 160 after activating Shadow Step.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Mana generation of Inferno Cannon by 45%.
Increase your Movement Speed while casting Inferno Cannon by 40%.
Gain a 400-health Shield for 3s after dropping to or below 50% Health.
Heal for 200 every 1s while using FrostFire Glide.
Regenerate 10% Mana every 1s while using FrostFire Glide.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Mana generation of Inferno Cannon by 45%.
Increase your Movement Speed while casting Inferno Cannon by 40%.
Gain a 400-health Shield for 3s after dropping to or below 50% Health.
Heal for 200 every 1s while using FrostFire Glide.
Regenerate 10% Mana every 1s while using FrostFire Glide.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.6s after activating Tendril.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Reduce the cooldown of Tendril by 3s.
Reduce the Cooldown of Tendril by 2.4s after hitting an enemy with Dark Siphon.
Reduce the damage you take by 4% for 3s after activating Tendril.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 300.
Generate 225 Shield after using Protection.
Increase your maximum Health by 600.
Heal for 150 after activating Recharge.
Gain a 200-Health Shield after activating Nullify.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.6s after activating Tendril.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Reduce the cooldown of Tendril by 3s.
Reduce the Cooldown of Tendril by 2.4s after hitting an enemy with Dark Siphon.
Reduce the damage you take by 4% for 3s after activating Tendril.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 6 Ammo every 0.5s while channeling Restore Soul.
Heal for 210 every 1s while channeling Restore Soul.
Every Soul Charge you detonate generates 1 Ammo.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Increase your maximum Ammo by 10.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 6 Ammo every 0.5s while channeling Restore Soul.
Heal for 210 every 1s while channeling Restore Soul.
Every Soul Charge you detonate generates 1 Ammo.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Increase your maximum Ammo by 10.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Increase your maximum Health by 100.
Generate 37.5% Energy after earning a Killing Blow with Skewer.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Heal for 160 after activating Shadow Step.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Increase your maximum Health by 100.
Generate 37.5% Energy after earning a Killing Blow with Skewer.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Heal for 160 after activating Shadow Step.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 6 Ammo every 0.5s while channeling Restore Soul.
Heal for 210 every 1s while channeling Restore Soul.
Every Soul Charge you detonate generates 1 Ammo.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Increase your maximum Ammo by 10.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 6 Ammo every 0.5s while channeling Restore Soul.
Heal for 210 every 1s while channeling Restore Soul.
Every Soul Charge you detonate generates 1 Ammo.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Increase your maximum Ammo by 10.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.6s after activating Tendril.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Reduce the cooldown of Tendril by 3s.
Reduce the Cooldown of Tendril by 2.4s after hitting an enemy with Dark Siphon.
Reduce the damage you take by 4% for 3s after activating Tendril.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after activating Soul Harvest.
Reduce your damage taken by 5% for 3s after activating Soul Harvest.
Increase your maximum Health by 450.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Generate 75 Ammo after activating Ignition.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.