This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hits with Grenade Launcher increase Reload Speed by 5% for 1s, stacking up to 3 times. Additional hits refresh the duration.
Increase the explosion radius of Hail of Bombs' explosives by 50%.
Increase your maximum Health by 150.
Increase the area of effect of all your explosions by 6%.
Generate 1 ammo for every -400 explosive damage done.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hits with Grenade Launcher increase Reload Speed by 5% for 1s, stacking up to 3 times. Additional hits refresh the duration.
Increase the explosion radius of Hail of Bombs' explosives by 50%.
Increase your maximum Health by 150.
Increase the area of effect of all your explosions by 6%.
Generate 1 ammo for every -400 explosive damage done.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 3s.
Increase the Movement Speed of Illusions by 24% during Shatter.
Generate 3 Ammo after activating Illusion.
Increase the Health of each of your Illusions by 300.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% while using Shield.
Increase your maximum Health by 300.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 420.
When a Turret is destroyed, reduce your active Cooldowns by 15%.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Heal for 75 every 1s while standing near any of your Turrets.
Heal for 60 each time one of your base Turrets hits an enemy.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Siege Shield by 2.4s.
Heal for 450 over 2s for each enemy hit by Kinetic Burst.
Increase the Health of Siege Shield by 750.
Reduce the Cooldown of Siege Shield by 2.4000000000000004s.
Generate 4 Ammo after activating Siege Shield.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 420.
When a Turret is destroyed, reduce your active Cooldowns by 15%.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Heal for 75 every 1s while standing near any of your Turrets.
Heal for 60 each time one of your base Turrets hits an enemy.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% while using Shield.
Increase your maximum Health by 300.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hits with Grenade Launcher increase Reload Speed by 5% for 1s, stacking up to 3 times. Additional hits refresh the duration.
Increase the explosion radius of Hail of Bombs' explosives by 50%.
Increase your maximum Health by 150.
Increase the area of effect of all your explosions by 6%.
Generate 1 ammo for every -400 explosive damage done.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hits with Grenade Launcher increase Reload Speed by 5% for 1s, stacking up to 3 times. Additional hits refresh the duration.
Increase the explosion radius of Hail of Bombs' explosives by 50%.
Increase your maximum Health by 150.
Increase the area of effect of all your explosions by 6%.
Generate 1 ammo for every -400 explosive damage done.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Healing Totem by 0.8s.
Decrease the Cooldown of Healing Totem by 1.2s after activating Ghost Walk.
Increase the Health of Healing Totem by 300.
Allies inside your Healing Totem gain 18% increased Movement Speed for 1s.
Increase the deploy range of Healing Totem by 60%.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Siege Shield by 2.4s.
Heal for 450 over 2s for each enemy hit by Kinetic Burst.
Increase the Health of Siege Shield by 750.
Reduce the Cooldown of Siege Shield by 2.4000000000000004s.
Generate 4 Ammo after activating Siege Shield.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hits with Grenade Launcher increase Reload Speed by 5% for 1s, stacking up to 3 times. Additional hits refresh the duration.
Increase the explosion radius of Hail of Bombs' explosives by 50%.
Increase your maximum Health by 150.
Increase the area of effect of all your explosions by 6%.
Generate 1 ammo for every -400 explosive damage done.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 420.
When a Turret is destroyed, reduce your active Cooldowns by 15%.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Heal for 75 every 1s while standing near any of your Turrets.
Heal for 60 each time one of your base Turrets hits an enemy.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Siege Shield by 2.4s.
Heal for 450 over 2s for each enemy hit by Kinetic Burst.
Increase the Health of Siege Shield by 750.
Reduce the Cooldown of Siege Shield by 2.4000000000000004s.
Generate 4 Ammo after activating Siege Shield.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 3s.
Increase the Movement Speed of Illusions by 24% during Shatter.
Generate 3 Ammo after activating Illusion.
Increase the Health of each of your Illusions by 300.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hits with Grenade Launcher increase Reload Speed by 5% for 1s, stacking up to 3 times. Additional hits refresh the duration.
Increase the explosion radius of Hail of Bombs' explosives by 50%.
Increase your maximum Health by 150.
Increase the area of effect of all your explosions by 6%.
Generate 1 ammo for every -400 explosive damage done.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 3s.
Increase the Movement Speed of Illusions by 24% during Shatter.
Generate 3 Ammo after activating Illusion.
Increase the Health of each of your Illusions by 300.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hits with Grenade Launcher increase Reload Speed by 5% for 1s, stacking up to 3 times. Additional hits refresh the duration.
Increase the explosion radius of Hail of Bombs' explosives by 50%.
Increase your maximum Health by 150.
Increase the area of effect of all your explosions by 6%.
Generate 1 ammo for every -400 explosive damage done.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% while using Shield.
Increase your maximum Health by 300.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Smoke Screen by 1.5s for each enemy hit by Poison Bolts.
Heal for 375 over 2s while in Smoke Screen.
Reduce the Cooldown of Poison Bolts by 2.4000000000000004s.
Increase your Reload Speed by 20% for 5s after using Poison Bolts.
You do not consume Ammo for 2s after hitting an enemy with Poison Bolts.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% while using Shield.
Increase your maximum Health by 300.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hits with Grenade Launcher increase Reload Speed by 5% for 1s, stacking up to 3 times. Additional hits refresh the duration.
Increase the explosion radius of Hail of Bombs' explosives by 50%.
Increase your maximum Health by 150.
Increase the area of effect of all your explosions by 6%.
Generate 1 ammo for every -400 explosive damage done.
Reduce the range of Hail of Bombs by 50%, concentrating the explosions in a smaller area, and reduce the Cooldown of Hail of Bombs by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Siege Shield by 2.4s.
Heal for 450 over 2s for each enemy hit by Kinetic Burst.
Increase the Health of Siege Shield by 750.
Reduce the Cooldown of Siege Shield by 2.4000000000000004s.
Generate 4 Ammo after activating Siege Shield.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 9.
Generate 15 Ammo after activating Commander's Grab.
Gain 12% Lifesteal.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your maximum Health by 450.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.