This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 100% if a victim of your Void Grip dies within 4s of being hit by the ability.
Reduce the Cooldown of Void Grip by 1.2s.
Regenerate 2 Ammo every 1s while Stellar Wind is active.
Increase the range at which you can use Void Grip by 30%.
Heal for 200 every 1s for 10s after applying Astral Mark.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 for each enemy hit with Fire Spit.
Reduce the Cooldown of Thrust by 100% after dropping to or below 10% Health.
Reduce the Cooldown of Salvo by 0.5s each time Salvo hits an enemy with its rockets.
Reduce the Cooldown of Fire Spit by 1s for each enemy hit by it.
Increase the explosion radius of Salvo by 75%.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 80% if a victim of your Void Grip dies within 4s of being hit by the ability.
Reduce the Cooldown of Void Grip by 1.2s.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 12%.
Increase the range at which you can use Void Grip by 50%.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 40% while at or below 50% Health.
Increase your movement speed by 8% for 3s after using Slither.
Reduce the Cooldown of Slither by 0.6s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Standing in your Gourd grants yourself and allies 40% Lifesteal.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your weapon deals 50% less Self-Damage and no longer applies a Knockback to yourself.
Generate 1 Ammo after activating Soar.
Generate 2 Ammo after activating Ice Block.
Reduce the Cooldown of Soar by 80% after getting an Elimination
Increase your Movement Speed during Soar by 28%.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your weapon deals 50% less Self-Damage and no longer applies a Knockback to yourself.
Generate 1 Ammo after activating Soar.
Generate 2 Ammo after activating Ice Block.
Reduce the Cooldown of Soar by 80% after getting an Elimination
Increase your Movement Speed during Soar by 28%.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your weapon deals 50% less Self-Damage and no longer applies a Knockback to yourself.
Generate 1 Ammo after activating Soar.
Generate 2 Ammo after activating Ice Block.
Reduce the Cooldown of Soar by 80% after getting an Elimination
Increase your Movement Speed during Soar by 28%.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 for each enemy hit with Fire Spit.
Reduce the Cooldown of Thrust by 100% after dropping to or below 10% Health.
Reduce the Cooldown of Salvo by 0.5s each time Salvo hits an enemy with its rockets.
Reduce the Cooldown of Fire Spit by 1s for each enemy hit by it.
Increase the explosion radius of Salvo by 75%.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 for each enemy hit with Fire Spit.
Reduce the Cooldown of Thrust by 100% after dropping to or below 10% Health.
Reduce the Cooldown of Salvo by 0.5s each time Salvo hits an enemy with its rockets.
Reduce the Cooldown of Fire Spit by 1s for each enemy hit by it.
Increase the explosion radius of Salvo by 75%.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your weapon deals 50% less Self-Damage and no longer applies a Knockback to yourself.
Generate 1 Ammo after activating Soar.
Generate 2 Ammo after activating Ice Block.
Reduce the Cooldown of Soar by 80% after getting an Elimination
Increase your Movement Speed during Soar by 28%.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your weapon deals 50% less Self-Damage and no longer applies a Knockback to yourself.
Generate 1 Ammo after activating Soar.
Generate 2 Ammo after activating Ice Block.
Reduce the Cooldown of Soar by 80% after getting an Elimination
Increase your Movement Speed during Soar by 28%.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your weapon deals 50% less Self-Damage and no longer applies a Knockback to yourself.
Generate 1 Ammo after activating Soar.
Generate 2 Ammo after activating Ice Block.
Reduce the Cooldown of Soar by 80% after getting an Elimination
Increase your Movement Speed during Soar by 28%.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Restore 50% of your maximum Booster fuel after using Thrust.
Reduce the Cooldown of Thrust by 1.2s for each enemy hit with Fire Spit.
Restore 4% of your Booster fuel each time Salvo hits an enemy.
Reduce the Cooldown of Thrust by 100% after dropping to or below 30% Health.
Consume 75% less Booster fuel for 5s after using Thrust.
Increase your Movement Speed while using your Booster.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 for each enemy hit with Fire Spit.
Reduce the Cooldown of Thrust by 100% after dropping to or below 10% Health.
Reduce the Cooldown of Salvo by 0.5s each time Salvo hits an enemy with its rockets.
Reduce the Cooldown of Fire Spit by 1s for each enemy hit by it.
Increase the explosion radius of Salvo by 75%.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your weapon deals 50% less Self-Damage and no longer applies a Knockback to yourself.
Generate 1 Ammo after activating Soar.
Generate 2 Ammo after activating Ice Block.
Reduce the Cooldown of Soar by 80% after getting an Elimination
Increase your Movement Speed during Soar by 28%.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 for each enemy hit with Fire Spit.
Reduce the Cooldown of Thrust by 100% after dropping to or below 10% Health.
Reduce the Cooldown of Salvo by 0.5s each time Salvo hits an enemy with its rockets.
Reduce the Cooldown of Fire Spit by 1s for each enemy hit by it.
Increase the explosion radius of Salvo by 75%.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your weapon deals 50% less Self-Damage and no longer applies a Knockback to yourself.
Generate 1 Ammo after activating Soar.
Generate 2 Ammo after activating Ice Block.
Reduce the Cooldown of Soar by 80% after getting an Elimination
Increase your Movement Speed during Soar by 28%.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your weapon deals 50% less Self-Damage and no longer applies a Knockback to yourself.
Generate 1 Ammo after activating Soar.
Generate 2 Ammo after activating Ice Block.
Reduce the Cooldown of Soar by 80% after getting an Elimination
Increase your Movement Speed during Soar by 28%.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your weapon deals 50% less Self-Damage and no longer applies a Knockback to yourself.
Generate 1 Ammo after activating Soar.
Generate 2 Ammo after activating Ice Block.
Reduce the Cooldown of Soar by 80% after getting an Elimination
Increase your Movement Speed during Soar by 28%.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your weapon deals 50% less Self-Damage and no longer applies a Knockback to yourself.
Generate 1 Ammo after activating Soar.
Generate 2 Ammo after activating Ice Block.
Reduce the Cooldown of Soar by 80% after getting an Elimination
Increase your Movement Speed during Soar by 28%.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your weapon deals 50% less Self-Damage and no longer applies a Knockback to yourself.
Generate 1 Ammo after activating Soar.
Generate 2 Ammo after activating Ice Block.
Reduce the Cooldown of Soar by 80% after getting an Elimination
Increase your Movement Speed during Soar by 28%.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your weapon deals 50% less Self-Damage and no longer applies a Knockback to yourself.
Generate 1 Ammo after activating Soar.
Generate 2 Ammo after activating Ice Block.
Reduce the Cooldown of Soar by 80% after getting an Elimination
Increase your Movement Speed during Soar by 28%.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 for each enemy hit with Fire Spit.
Reduce the Cooldown of Thrust by 100% after dropping to or below 10% Health.
Reduce the Cooldown of Salvo by 0.5s each time Salvo hits an enemy with its rockets.
Reduce the Cooldown of Fire Spit by 1s for each enemy hit by it.
Increase the explosion radius of Salvo by 75%.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 for each enemy hit with Fire Spit.
Reduce the Cooldown of Thrust by 100% after dropping to or below 10% Health.
Reduce the Cooldown of Salvo by 0.5s each time Salvo hits an enemy with its rockets.
Reduce the Cooldown of Fire Spit by 1s for each enemy hit by it.
Increase the explosion radius of Salvo by 75%.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your weapon deals 50% less Self-Damage and no longer applies a Knockback to yourself.
Generate 1 Ammo after activating Soar.
Generate 2 Ammo after activating Ice Block.
Reduce the Cooldown of Soar by 80% after getting an Elimination
Increase your Movement Speed during Soar by 28%.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.