This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shell Shield by 0.2s for every 1000 damage Absorbed.
Increase your Healing received from other players by 24% while at or below 50% Health.
Reduce the Cooldown of Dredge Anchor by 1.7999999999999998s.
Heal for 480 after hitting an enemy with Dredge Anchor.
Heal for 165 every 1s while Shell Shield is active.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Throw by 2.4s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 0.6s.
Increase your maximum Health by 150.
Gain a 600-Health Shield for 3s after dropping to or below 50% Health.
Reduce your active Cooldowns by 40% after getting an Elimination.
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)