This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which you can use Void Grip by 50%.
Heal for 50 every 1s while using Void Grip.
Increase the duration of Astral Mark by 0.8s.
Reduce the Cooldown of Void Grip by 4.8s.
Reduce your active Cooldowns by 60% if a victim of your Void Grip dies within 4s of being hit by the ability.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of your next Chain Heal by 0.1s after hitting an enemy with Sigil. This effect stacks.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.
Increase the maximum amount of damage mitigated by Envelop by 35%.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which you can use Void Grip by 50%.
Heal for 50 every 1s while using Void Grip.
Increase the duration of Astral Mark by 0.8s.
Reduce the Cooldown of Void Grip by 4.8s.
Reduce your active Cooldowns by 60% if a victim of your Void Grip dies within 4s of being hit by the ability.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 17 every 0.25s during Body and Soul.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -15s.
Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 10%.
Your Savage Tear deals an additional 10% base damage per stack of Curse on your target.
Reduce the Cooldown of Savage Tear by 2.5s.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Increase your maximum Health by 50.
Linking to a new target reduces all your Cooldowns by 0.30000000000000004s.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which you can use Void Grip by 30%.
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Increase the range of Astral Mark by 4%.
Increase the duration of Astral Mark by 2s.
Reduce the Cooldown of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Increase your maximum Health by 50.
Linking to a new target reduces all your Cooldowns by 0.30000000000000004s.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Heal for 400 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Activating Fire Bomb heals you for 300 over 2s.
Heal for 60 for each enemy hit with Nade Launcher.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% for 5s after earning a Killing Blow or Elimination.
Reduce the damage you take by 1% for 2s for each ally hit with Chain Heal. This effect stacks.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 20 Health.
Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.
Increase the maximum amount of damage mitigated by Envelop by 35%.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% for 5s after earning a Killing Blow or Elimination.
Reduce the damage you take by 1% for 2s for each ally hit with Chain Heal. This effect stacks.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 20 Health.
Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.
Increase the maximum amount of damage mitigated by Envelop by 35%.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% for 5s after earning a Killing Blow or Elimination.
Reduce the damage you take by 1% for 2s for each ally hit with Chain Heal. This effect stacks.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 20 Health.
Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.
Increase the maximum amount of damage mitigated by Envelop by 35%.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% for 5s after earning a Killing Blow or Elimination.
Reduce the damage you take by 1% for 2s for each ally hit with Chain Heal. This effect stacks.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 20 Health.
Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.
Increase the maximum amount of damage mitigated by Envelop by 35%.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% for 5s after earning a Killing Blow or Elimination.
Reduce the damage you take by 1% for 2s for each ally hit with Chain Heal. This effect stacks.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.
Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.
Increase the maximum amount of damage mitigated by Envelop by 35%.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% for 5s after earning a Killing Blow or Elimination.
Reduce the damage you take by 1% for 2s for each ally hit with Chain Heal. This effect stacks.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.
Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.
Increase the maximum amount of damage mitigated by Envelop by 35%.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which you can use Void Grip by 50%.
Heal for 50 every 1s while using Void Grip.
Increase the duration of Astral Mark by 0.8s.
Reduce the Cooldown of Void Grip by 4.8s.
Reduce your active Cooldowns by 60% if a victim of your Void Grip dies within 4s of being hit by the ability.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which you can use Void Grip by 50%.
Heal for 50 every 1s while using Void Grip.
Increase the duration of Astral Mark by 0.8s.
Reduce the Cooldown of Void Grip by 4.8s.
Reduce your active Cooldowns by 60% if a victim of your Void Grip dies within 4s of being hit by the ability.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which you can use Void Grip by 50%.
Heal for 50 every 1s while using Void Grip.
Increase the duration of Astral Mark by 0.8s.
Reduce the Cooldown of Void Grip by 4.8s.
Reduce your active Cooldowns by 60% if a victim of your Void Grip dies within 4s of being hit by the ability.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 17 every 0.25s during Body and Soul.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -15s.
Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 10%.
Your Savage Tear deals an additional 10% base damage per stack of Curse on your target.
Reduce the Cooldown of Savage Tear by 2.5s.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which you can use Void Grip by 50%.
Heal for 50 every 1s while using Void Grip.
Increase the duration of Astral Mark by 0.8s.
Reduce the Cooldown of Void Grip by 4.8s.
Reduce your active Cooldowns by 60% if a victim of your Void Grip dies within 4s of being hit by the ability.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 17 every 0.25s during Body and Soul.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -15s.
Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 10%.
Your Savage Tear deals an additional 10% base damage per stack of Curse on your target.
Reduce the Cooldown of Savage Tear by 2.5s.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Lunar Leap after dropping to or below 60% Health.
Heal for 10 every time you Heal an ally with Moonlight.
Generate 2 Ammo after using Lunar Leap.
Increase your maximum Health by 200.
Gain a 500-Health Shield for 3s after activating Lunar Leap.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Reduce the damage you take by 1% for 2s for each ally hit with Chain Heal. This effect stacks.
Increase your maximum Ammo by 4.
Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.
Increase the maximum amount of damage mitigated by Envelop by 35%.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Reduce the damage you take by 1% for 2s for each ally hit with Chain Heal. This effect stacks.
Increase your maximum Ammo by 4.
Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.
Increase the maximum amount of damage mitigated by Envelop by 35%.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 17 every 0.25s during Body and Soul.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -15s.
Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 10%.
Your Savage Tear deals an additional 10% base damage per stack of Curse on your target.
Reduce the Cooldown of Savage Tear by 2.5s.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.