This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 10% while standing in Warder's Field.
Heal for 112 every 1s while Earthen Guard is active.
Heal for 66 every 1s while standing in Warder's Field.
Reduce the Cooldown of Warder's Field by 2s.
Reduce the Cooldown of Earthen Guard by 2s.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 10% while standing in Warder's Field.
Heal for 112 every 1s while Earthen Guard is active.
Heal for 66 every 1s while standing in Warder's Field.
Reduce the Cooldown of Warder's Field by 2s.
Reduce the Cooldown of Earthen Guard by 2s.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 2s.
Increase the duration of Astral Mark by 0.8s.
Reduce your active Cooldowns by 40% if a victim of your Void Grip dies within 4s of being hit by the ability.
Increase the range of Astral Mark by 12%.
Heal for 120 every 1s for 10s after applying Astral Mark.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Disengage by 4s.
Reduce the Cooldown of Dodge Roll by 2s after hitting an enemy with Disengage.
Generate 4 Ammo for each enemy hit by Blast Shot.
Reduce the Cooldown of Dodge Roll by 2s if you hit an enemy with your first weapon shot after using Dodge Roll.
Heal for 375 after hitting an enemy with Disengage.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the Cooldown of Body and Soul by 1.2s.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -15s.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -15s.
Decrease the Cooldown of Spirit Lure's reactivation by 1.7999999999999998s.
Reduce the Cooldown of Savage Tear by 2s.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Knockback distance of Shoulder Bash by 40%.
Heal for 300 over 2s for each enemy hit by Kinetic Burst.
Reduce the Cooldown of Kinetic Burst by 1.2s.
Increase the Knockback distance of Kinetic Burst by 24%.
Heal for 600 after hitting an enemy with Shoulder Bash.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the Cooldown of Body and Soul by 1.2s.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -15s.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -15s.
Decrease the Cooldown of Spirit Lure's reactivation by 1.7999999999999998s.
Reduce the Cooldown of Savage Tear by 2s.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the Cooldown of Body and Soul by 1.2s.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -15s.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -15s.
Decrease the Cooldown of Spirit Lure's reactivation by 1.7999999999999998s.
Reduce the Cooldown of Savage Tear by 2s.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the Cooldown of Body and Soul by 1.2s.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -15s.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -15s.
Decrease the Cooldown of Spirit Lure's reactivation by 1.7999999999999998s.
Reduce the Cooldown of Savage Tear by 2s.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the Cooldown of Body and Soul by 1.2s.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -15s.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -15s.
Decrease the Cooldown of Spirit Lure's reactivation by 1.7999999999999998s.
Reduce the Cooldown of Savage Tear by 2s.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the Cooldown of Body and Soul by 1.2s.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -15s.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -15s.
Heal for 51 every 0.25s during Body and Soul.
Reduce the Cooldown of Savage Tear by 2s.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the Cooldown of Body and Soul by 1.2s.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -15s.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -15s.
Heal for 51 every 0.25s during Body and Soul.
Reduce the Cooldown of Savage Tear by 2s.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Gain a 450-Health Shield for 3s after you use Charge.
Reduce the Cooldown of Charge by 1.2s after hitting an enemy with Fireball.
Increase your Movement Speed by 16% for 3s after hitting an enemy with Fireball.
Heal for 300 for each enemy hit with Fireball.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the Cooldown of Body and Soul by 1.2s.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -15s.
Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 30%.
Your Savage Tear deals an additional 6% base damage per stack of Curse on your target.
Reduce the Cooldown of Savage Tear by 2s.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% for 4s after getting an Elimination.
Increase your Reload Speed by 14%.
Heal for 750 for each enemy hit with Shell Spin.
Reduce your damage taken by 15% for 2s after hitting an enemy with Dredge Anchor.
Reduce the Cooldown of Dredge Anchor by 2.4s.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase Grumpy Bomb’s Stun duration by 0.2s.
Increase the effect of Poppy Bomb’s Knockback by 30% and cause Poppy Bomb to explode on contact with any surface.
Increase your Reload Speed by 12% for 3s after using Detonate.
Reduce the Cooldown of Grumpy Bomb by 4s.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 5s after getting an Elimination.
Increase the duration of Dimensional Link by 1.4s.
Reduce the Cooldown of Shatter by 1.5s.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Reduce the Cooldown of Dimensional Link by 2.5s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Disengage by 4s.
Reduce the Cooldown of Dodge Roll by 2s after hitting an enemy with Disengage.
Generate 4 Ammo for each enemy hit by Blast Shot.
Reduce the Cooldown of Dodge Roll by 2s if you hit an enemy with your first weapon shot after using Dodge Roll.
Heal for 375 after hitting an enemy with Disengage.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Disengage by 4s.
Reduce the Cooldown of Dodge Roll by 2s after hitting an enemy with Disengage.
Generate 4 Ammo for each enemy hit by Blast Shot.
Reduce the Cooldown of Dodge Roll by 2s if you hit an enemy with your first weapon shot after using Dodge Roll.
Heal for 375 after hitting an enemy with Disengage.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Net Shot's Slow by 1.5s.
Reduce all active Cooldowns by 28% after getting an Elimination.
Gain 24% Lifesteal against targets Slowed by Net Shot.
Reduce the Cooldown of Net Shot by 4s.
Increase your Reload Speed by 14%.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 32% for 2s after hitting an enemy with Commander's Grab.
Increase your maximum Health by 600.
Generate 8 Ammo after activating Battle Shout.
Reduce the Cooldown of Battle Shout by 1.7999999999999998s.
Reduce the Cooldown of Commander's Grab by 1.2s.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% while Stellar Wind is active.
Reduce your active Cooldowns by 40% if a victim of your Void Grip dies within 4s of being hit by the ability.
Increase your maximum Health by 100.
Increase your Reload Speed by 15%.
Gain 25% Lifesteal.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 4s.
Reduce the Cooldown of Grace by 1s for each enemy hit with Valor. Can only happen once every 3s.
Increase your Movement Speed by 6%.
Reduce your active Cooldowns by 32% after getting an Elimination.
Generate 3 Ammo for each enemy hit with Valor.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Gain a 450-Health Shield for 3s after you use Charge.
Reduce the Cooldown of Charge by 1.2s after hitting an enemy with Fireball.
Increase your Movement Speed by 16% for 3s after hitting an enemy with Fireball.
Heal for 300 for each enemy hit with Fireball.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Knockback distance of Shoulder Bash by 40%.
Heal for 300 over 2s for each enemy hit by Kinetic Burst.
Reduce the Cooldown of Kinetic Burst by 1.2s.
Increase the Knockback distance of Kinetic Burst by 24%.
Heal for 600 after hitting an enemy with Shoulder Bash.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.