This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Soar by 0.55s.
Generate 4 Ammo after activating Ice Block.
Reduce the Cooldown of Soar by 100% after getting an Elimination
Generate 3 Ammo after activating Soar.
Increase your Movement Speed during Soar by 28%.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 4s.
Heal for 15 every 1s while Healing an ally with Mending Spirits.
Increase the Movement Speed of allies affected by Mending Spirits by 10%.
Increase your movement speed by 24% for 3s after using Slither.
Reduce your damage taken by 16% while Healing an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 4s.
Heal for 15 every 1s while Healing an ally with Mending Spirits.
Increase the Movement Speed of allies affected by Mending Spirits by 10%.
Increase your movement speed by 24% for 3s after using Slither.
Reduce your damage taken by 16% while Healing an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% during Recharge and for 3s after it ends.
Reduce the Cooldown of Recharge by 0.4s.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase your maximum Health by 750.
Generate 6 Ammo after activating Recharge.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 4s.
Heal for 15 every 1s while Healing an ally with Mending Spirits.
Increase the Movement Speed of allies affected by Mending Spirits by 10%.
Increase your movement speed by 24% for 3s after using Slither.
Reduce your damage taken by 16% while Healing an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You can miss 1 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Increase the Abyssal Rift's pulse area of effect by 12%.
Increase your maximum Health by 450.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Increase the radius of Royal Presence's Poison aura by 100%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Soar by 0.55s.
Generate 4 Ammo after activating Ice Block.
Reduce the Cooldown of Soar by 100% after getting an Elimination
Generate 3 Ammo after activating Soar.
Increase your Movement Speed during Soar by 28%.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% during Recharge and for 3s after it ends.
Reduce the Cooldown of Recharge by 0.4s.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase your maximum Health by 750.
Generate 6 Ammo after activating Recharge.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Disengage by 5s.
Increase the distance traveled when using Dodge Roll by 20%.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Increase your Movement Speed by 10% for 1.5s after using Dodge Roll.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Tendril by 3s after hitting an enemy with Dark Siphon.
Increase the Healing received from Dark Siphon by 50 health.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Reduce the Cooldown of Dark Siphon and Obliteration by 0.8s after activating Tendril.
Reduce the cooldown of Tendril by 3s.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Disengage by 5s.
Increase the distance traveled when using Dodge Roll by 20%.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Increase your Movement Speed by 10% for 1.5s after using Dodge Roll.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Soar by 0.55s.
Generate 4 Ammo after activating Ice Block.
Reduce the Cooldown of Soar by 100% after getting an Elimination
Generate 3 Ammo after activating Soar.
Increase your Movement Speed during Soar by 28%.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15%.
Reduce the Movement Speed penalty while drawing your Longbow by 80%.
Reduce your active Cooldowns by 30% when you get an Elimination.
Increase your maximum Health by 100.
Reset the Cooldown of Withdraw after dropping to or below 15% Health.
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15%.
Reduce the Movement Speed penalty while drawing your Longbow by 80%.
Reduce your active Cooldowns by 30% when you get an Elimination.
Increase your maximum Health by 100.
Reset the Cooldown of Withdraw after dropping to or below 15% Health.
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Disengage by 5s.
Increase the distance traveled when using Dodge Roll by 20%.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Increase your Movement Speed by 10% for 1.5s after using Dodge Roll.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Increase your maximum Health by 50.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Reduce the damage you take by 3% for 2s for each ally hit with Chain Heal. This effect stacks.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nether Step by 6s after hitting an enemy with Defiance.
Generate 2 Ammo after hitting an enemy with Defiance.
Increase your Movement Speed by 20% for 3s after activating Nether Step.
Generate 2 Ammo after activating Nether Step.
Increase the distance of each Nether Step dash by 20%.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Soar by 0.55s.
Generate 4 Ammo after activating Ice Block.
Reduce the Cooldown of Soar by 100% after getting an Elimination
Generate 3 Ammo after activating Soar.
Increase your Movement Speed during Soar by 28%.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Acceleration by 4s after activating Hardening.
Increase the additional Damage Reduction benefit of Hardening by 40% but reduce its duration by {scale=10|10}%.
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 0.6s.
Reduce the Cooldown of Hardening by 0.8999999999999999s after hitting an enemy with Piercing Quills.
Increase the Health of your Ultimate Health pool by 800.
Allied players within range of your Primal Vision gain a stackable 90-Health Shield and 15% increased Movement Speed for 4s each time you pulse, but your Primal Vision has its Cooldown increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 22 every 1s while standing in Warder's Field.
Increase your maximum Health by 600.
Increase your maximum Ammo by 1.
Heal for 140 every 1s while Earthen Guard is active.
Reduce the Cooldown of Earthen Guard by 2s.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Disengage by 5s.
Increase the distance traveled when using Dodge Roll by 20%.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Increase your Movement Speed by 10% for 1.5s after using Dodge Roll.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15%.
Reduce the Movement Speed penalty while drawing your Longbow by 80%.
Reduce your active Cooldowns by 30% when you get an Elimination.
Increase your maximum Health by 100.
Reset the Cooldown of Withdraw after dropping to or below 15% Health.
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Tendril by 3s after hitting an enemy with Dark Siphon.
Increase the Healing received from Dark Siphon by 50 health.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Reduce the Cooldown of Dark Siphon and Obliteration by 0.8s after activating Tendril.
Reduce the cooldown of Tendril by 3s.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15%.
Reduce the Movement Speed penalty while drawing your Longbow by 80%.
Reduce your active Cooldowns by 30% when you get an Elimination.
Increase your maximum Health by 100.
Reset the Cooldown of Withdraw after dropping to or below 15% Health.
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Reduce the Cooldown of Presence by 1.2000000000000002s for each enemy hit by Valor.
Increase your maximum Health by 150.
Each enemy hit by Presence reduces Valor’s Cooldown by 0.6s.
Increase the travel distance of Grace by 15 units.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.