This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 20% for 3s after activating Tendril.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 150.
Gain a 75 Shield for 5s after activating Tendril.
Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nether Step by 80% after hitting an enemy with Reversal.
Increase your Movement Speed by 10% for 3s after activating Nether Step.
Increase the distance of each Nether Step dash by 15%.
Reduce the Cooldown of Reversal by 1.5s after hitting an enemy with your weapon.
Reduce all active Cooldowns by 40% after getting an Elimination.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Increase your maximum Health by 100.
Increase your Movement Speed by 30% for 3s after activating Counter.
Increase your Movement Speed by 22% while Billow is active.
Increase the travel distance of Whirl by 24%.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Increase your Movement Speed by 24% for 4s after getting an Elimination.
Reduce the Cooldown of Shell Spin by 60% after falling to or below 40% Health.
Reduce the Cooldown of Dredge Anchor by 3s.
Increase the travel distance of Shell Spin by 30%.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Poppy Bomb by 0.5s for each Sticky Bomb you Detonate.
Increase your air control by 10% until you land after launching yourself with Poppy Bomb.
Increase your maximum Health by 100.
Increase your Reload Speed by 12% for 3s after using Detonate.
Increase your Movement Speed by 11% for 3s after hitting at least one enemy with Detonate.
Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Thrust by 65% after getting an Elimination.
Increase the explosion radius of Salvo by 15%.
Consume 45% less Booster fuel for 5s after using Thrust.
Increase your maximum Health by 150.
Reduce the Cooldown of Thrust by 100% after dropping to or below 30% Health.
Increase your Movement Speed while using your Booster.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nether Step by 80% after hitting an enemy with Reversal.
Increase your Movement Speed by 10% for 3s after activating Nether Step.
Increase the distance of each Nether Step dash by 15%.
Reduce the Cooldown of Reversal by 1.5s after hitting an enemy with your weapon.
Reduce all active Cooldowns by 40% after getting an Elimination.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nether Step by 80% after hitting an enemy with Reversal.
Increase your Movement Speed by 10% for 3s after activating Nether Step.
Increase the distance of each Nether Step dash by 15%.
Reduce the Cooldown of Reversal by 1.5s after hitting an enemy with your weapon.
Reduce all active Cooldowns by 40% after getting an Elimination.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty while drawing your Longbow by 60%.
Reduce your active Cooldowns by 30% when you get an Elimination.
Reset the Cooldown of Withdraw after dropping to or below 45% Health.
Increase your Movement Speed by 15%.
Increase your maximum Health by 50.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo for each enemy hit by Harpoon.
Gain a 450-Health Shield after dropping to or below 50% Health.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Increase your maximum Health by 250.
Heal for 350 for each enemy hit with Harpoon.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 20% for 3s after activating Tendril.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 150.
Gain a 75 Shield for 5s after activating Tendril.
Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Thrust by 65% after getting an Elimination.
Increase the explosion radius of Salvo by 15%.
Consume 45% less Booster fuel for 5s after using Thrust.
Increase your maximum Health by 150.
Reduce the Cooldown of Thrust by 100% after dropping to or below 30% Health.
Increase your Movement Speed while using your Booster.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Poppy Bomb by 0.5s for each Sticky Bomb you Detonate.
Increase your air control by 10% until you land after launching yourself with Poppy Bomb.
Increase your maximum Health by 100.
Increase your Reload Speed by 12% for 3s after using Detonate.
Increase your Movement Speed by 11% for 3s after hitting at least one enemy with Detonate.
Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the duration of Rocket Boots by 1.2s.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Gain a 150-Health Shield for 3s after activating Rocket Boots.
Increase your maximum Health by 450.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 2.4s.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase the radius of Blossom by 12%.
Increase the range of Vine by 10%.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty while drawing your Longbow by 60%.
Reduce your active Cooldowns by 30% when you get an Elimination.
Reset the Cooldown of Withdraw after dropping to or below 45% Health.
Increase your Movement Speed by 15%.
Increase your maximum Health by 50.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Increase your maximum Health by 100.
Increase your Movement Speed by 30% for 3s after activating Counter.
Increase your Movement Speed by 22% while Billow is active.
Increase the travel distance of Whirl by 24%.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Increase your maximum Health by 300.
Increase the duration of Rocket Boots by 1.2s.
Gain a 150-Health Shield for 3s after activating Rocket Boots.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Hitting yourself with Broadside now applies a Knockback of 750.
Heal for 350 for each enemy hit with Harpoon.
Gain a 450-Health Shield after dropping to or below 50% Health.
Generate 1 Ammo for each enemy hit by Harpoon.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 for each enemy hit with Reckoning.
Reduce the Cooldown of Conviction by 0.4s.
Increase your maximum Health by 150.
Heal for 15 for every percentage point of Ire consumed by abilities.
Using an ability above Ire threshold Heals you for 375.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Grace by 20 units.
Reduce the Cooldown of Presence by 0.4s for each enemy hit by Valor.
Increase your maximum Ammo by 1.
Reduce your active Cooldowns by 32% after getting an Elimination.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Increase your maximum Health by 300.
Increase the duration of Rocket Boots by 1.2s.
Gain a 150-Health Shield for 3s after activating Rocket Boots.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 112 every 1s while Earthen Guard is active.
Increase your maximum Health by 150.
Reduce your active Cooldowns by 32% after getting an Elimination.
Reduce the Cooldown of Earthen Guard by 0.5s.
Reduce your damage taken by 25% while standing in Warder's Field.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nether Step by 80% after hitting an enemy with Reversal.
Increase your Movement Speed by 10% for 3s after activating Nether Step.
Increase the distance of each Nether Step dash by 15%.
Reduce the Cooldown of Reversal by 1.5s after hitting an enemy with your weapon.
Reduce all active Cooldowns by 40% after getting an Elimination.
Reversal always fires back and does an additional 800 damage.