This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 12%.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Increase the range of Vine by 50%.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce the Cooldown of Blossom by 0.4s.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 2s for each enemy hit by it.
Increase your Reload Speed by 10%.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the Projectile Speed of Seedling by 24%.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 12%.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Increase the range of Vine by 50%.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce the Cooldown of Blossom by 0.4s.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 12%.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Increase the range of Vine by 50%.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce the Cooldown of Blossom by 0.4s.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 12%.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Increase the range of Vine by 50%.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce the Cooldown of Blossom by 0.4s.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 12%.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Increase the range of Vine by 50%.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce the Cooldown of Blossom by 0.4s.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Abyssal Rift's pulse area of effect by 60%.
Increase the pull strength of Royal Presence's chain grab by 20%.
Increase the radius of Royal Presence's Poison aura by 60%.
Reduce the Cooldown of Rift Slash by 0.2s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Increase the slow strength of the rift's pulses by 25%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dredge Anchor by 2.4s.
Reduce your damage taken by 10% for 2s after hitting an enemy with Dredge Anchor.
Increase your Reload Speed by 21%.
Heal for 480 after hitting an enemy with Dredge Anchor.
Regenerate 1 Ammo every 0.5s for 1s after activating Dredge Anchor.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.