This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 500-Health Shield for 3s after activating Impasse.
Reduce your damage taken by 5% while standing in Warder's Field.
Heal for 22 every 1s while standing in Warder's Field.
Apply a Knockback of 1500 to yourself after using Impasse underneath yourself.
Heal for 600 after activating Impasse.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 16% for 3s after activating Tendril.
Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.
Reduce the Cooldown of Tendril by 0.6s after hitting an enemy with Dark Siphon.
Reduce the damage you take by 10% for 2s after hitting an enemy with Dark Siphon.
Reduce the cooldown of Tendril by 1.7999999999999998s.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 16% for 3s after activating Tendril.
Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.
Reduce the Cooldown of Tendril by 0.6s after hitting an enemy with Dark Siphon.
Reduce the damage you take by 10% for 2s after hitting an enemy with Dark Siphon.
Reduce the cooldown of Tendril by 1.7999999999999998s.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 16% for 3s after activating Tendril.
Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.
Reduce the Cooldown of Tendril by 0.6s after hitting an enemy with Dark Siphon.
Reduce the damage you take by 10% for 2s after hitting an enemy with Dark Siphon.
Reduce the cooldown of Tendril by 1.7999999999999998s.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 16% for 3s after activating Tendril.
Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.
Reduce the Cooldown of Tendril by 0.6s after hitting an enemy with Dark Siphon.
Reduce the damage you take by 10% for 2s after hitting an enemy with Dark Siphon.
Reduce the cooldown of Tendril by 1.7999999999999998s.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 360 every 1s while Shield is active and you are at or below 35% Health.
Reduce the Cooldown of Shield by 1.6s. This card also increases the rate of Shield gain when using Aegis.
Heal for 200 for each enemy hit with Fireball.
Increase your Movement Speed by 32% while using Shield.
Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase the distance traveled by Juggernaut by 8%.
Increase the potency of Juggernaut's Knockup by 14%.
Reduce the Cooldown of Juggernaut by 3s after activating Soul Harvest.
Heal for 600 for each champion hit by Juggernaut.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase the distance traveled by Juggernaut by 8%.
Increase the potency of Juggernaut's Knockup by 14%.
Reduce the Cooldown of Juggernaut by 3s after activating Soul Harvest.
Heal for 600 for each champion hit by Juggernaut.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 2.5s after hitting an enemy with your weapon.
Hitting a player with Revolver Heals you for 30.
Heal for 30% of the damage Absorbed by Reversal.
Reduce the Cooldown of Nether Step by 60% after hitting an enemy with Reversal.
Reduce the Cooldown of Reversal by 2.4s.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -15s.
Your Savage Tear deals an additional 4% base damage per stack of Curse on your target.
Increase your Movement speed by 30% for 2s after one of your Spirit Lures triggers.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -15s.
Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 40%.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Allies inside your Healing Totem gain 18% increased Movement Speed for 1s.
Increase your maximum Ammo by 30%.
Increase your Movement Speed by 18% for 3s after hitting an enemy with Shock Pulse.
Increase the Chain range of Shock Pulse by 24%.
Increase your Movement Speed while using Ghost Walk by 30%.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 2.4s.
Reduce your damage taken by 16% for 2s after hitting an enemy with Commander's Grab.
Increase your maximum Health by 150.
Increase your Healing received by 24% while your Bulwark is active.
Reduce the Cooldown of Commander's Grab by 2.4s.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce scope-in and scope-out time by 100%.
Increase the number of targets affected by Oppressor Mines by 1.
Heal for 12% of your maximum Health after Teleporting with Transporter.
Increase the range of Oppressor Mine beams by 60%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 4 Ammo.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce scope-in and scope-out time by 100%.
Increase the number of targets affected by Oppressor Mines by 1.
Heal for 12% of your maximum Health after Teleporting with Transporter.
Increase the range of Oppressor Mine beams by 60%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 4 Ammo.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your base jump height by 150%.
Heal for -15 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Increase your Movement Speed by 10% for 2s after Dash ends.
Reduce the Cooldown of Shadow Bombs by 24% after earning a Killing Blow or Elimination.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Heal for 100 after using Counter.
Reduce the Cooldown of Whirl by 3s after using Billow.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Heal for 100 after using Counter.
Reduce the Cooldown of Whirl by 3s after using Billow.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Shell Spin by 30%.
Heal for 250 for each enemy hit with Shell Spin.
Reduce the Cooldown of Shell Spin by 40% after falling to or below 40% Health.
Reduce the Cooldown of Dredge Anchor by 3s.
Heal for 220 every 1s while Shell Shield is active.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Knockback distance of Kinetic Burst by 24%.
Reduce your damage taken by 32% for 2s after using Shoulder Bash.
Reduce your active Cooldowns by 30% after getting an Elimination.
Heal for 300 over 2s for each enemy hit by Kinetic Burst.
Gain 30% Lifesteal.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15%.
Increase your maximum Health by 50.
Increase your Movement Speed by 21% for 3s after using Withdraw.
Increase your Movement Speed by 30% for 3s after Rapid Shot ends.
Reduce the Movement Speed penalty while drawing your Longbow by 60%.
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Reduce the Cooldown of Wings of Wrath by 1s after hitting an enemy with Pyre Strike.
Reduce the Cooldown of Pyre Strike by 1.6s for each successful hit by Wings of Wrath.
Generate 30% Wrath after hitting an enemy with Pyre Strike.
Hitting Kindle Soul increases you and your target's Movement Speed by 25% for 1.5s.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Shell Spin by 30%.
Heal for 250 for each enemy hit with Shell Spin.
Reduce the Cooldown of Shell Spin by 40% after falling to or below 40% Health.
Reduce the Cooldown of Dredge Anchor by 3s.
Heal for 220 every 1s while Shell Shield is active.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Shell Spin by 30%.
Heal for 250 for each enemy hit with Shell Spin.
Reduce the Cooldown of Shell Spin by 40% after falling to or below 40% Health.
Reduce the Cooldown of Dredge Anchor by 3s.
Heal for 220 every 1s while Shell Shield is active.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Shell Spin by 30%.
Heal for 250 for each enemy hit with Shell Spin.
Reduce the Cooldown of Shell Spin by 40% after falling to or below 40% Health.
Reduce the Cooldown of Dredge Anchor by 3s.
Heal for 220 every 1s while Shell Shield is active.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Shell Spin by 30%.
Heal for 250 for each enemy hit with Shell Spin.
Reduce the Cooldown of Shell Spin by 40% after falling to or below 40% Health.
Reduce the Cooldown of Dredge Anchor by 3s.
Heal for 220 every 1s while Shell Shield is active.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.