This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Increase your Movement Speed by 24% while Shadow Travel is active.
Reduce the cast time of Shadow Travel by 30%.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.
Heal for 70 every 1s while channeling Restore Soul.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 4s for each enemy hit by it.
Reduce the time it takes to bring up Iron Sights by 30%.
Gain 20% Lifesteal while using Iron Sights.
Reduce your weapon recoil by 60% while using Iron Sights.
Generate 14 Ammo after getting a Killing Blow or Elimination.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% while Shadow Travel is active.
Reduce the cast time of Shadow Travel by 30%.
Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.
Increase the Healing done by Rend Soul by 24%.
Reduce the Cooldown of Rend Soul by 1.4s.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% while Shadow Travel is active.
Reduce the cast time of Shadow Travel by 30%.
Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.
Increase the Healing done by Rend Soul by 24%.
Reduce the Cooldown of Rend Soul by 1.4s.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Siege Shield by 1.2s.
Increase your maximum Health by 450.
Gain 30% Lifesteal.
Increase the Knockback distance of Kinetic Burst by 24%.
Reduce the Cooldown of Siege Shield by 3.2s.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Ammo by 4.
Reduce the Cooldown of Nade Launcher by 1.5s.
Reduce the Cooldown of Fire Bomb by 2.4s.
Decrease your damage taken by 8% for 3s after using Nade Launcher.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Net Shot by 5s.
Increase your Reload Speed by 28%.
Increase the jump strength of Heroic Leap by 5%.
Increase your Movement Speed by 20% for 3s after using Net Shot.
Reduce your damage taken by 18% for 2s after using Recovery.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Siege Shield by 500.
Increase your maximum Ammo by 4.
Gain 50% Lifesteal.
Increase your maximum Health by 300.
Generate 4 Ammo after activating Siege Shield.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Ammo by 4.
Reduce the Cooldown of Nade Launcher by 1.5s.
Reduce the Cooldown of Fire Bomb by 2.4s.
Decrease your damage taken by 8% for 3s after using Nade Launcher.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Siege Shield by 1.2s.
Increase your maximum Health by 450.
Gain 30% Lifesteal.
Increase the Knockback distance of Kinetic Burst by 24%.
Reduce the Cooldown of Siege Shield by 3.2s.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Heal for 60 each time one of your base Turrets hits an enemy.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
When a Turret is destroyed, reduce your active Cooldowns by 15%.
Heal for 100 every 1s while standing near any of your Turrets.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Siege Shield by 500.
Increase your maximum Ammo by 4.
Gain 50% Lifesteal.
Increase your maximum Health by 300.
Generate 4 Ammo after activating Siege Shield.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Siege Shield by 1.2s.
Increase your maximum Health by 450.
Gain 30% Lifesteal.
Increase the Knockback distance of Kinetic Burst by 24%.
Reduce the Cooldown of Siege Shield by 3.2s.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
Increase the damage and Healing of Swarm by 8%, but reduce its duration by {scale=0.35|0.35}s.
Gain 2% of Max Health when hitting a marked enemy.
Increase the Healing allies receive from Swarm by 20%, but increase its cost by {scale=4|4}%.
Reduce the effect of Crowd Control for allies within Swarm by 20%.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 4s for each enemy hit by it.
Reduce the time it takes to bring up Iron Sights by 30%.
Gain 20% Lifesteal while using Iron Sights.
Reduce your weapon recoil by 60% while using Iron Sights.
Generate 14 Ammo after getting a Killing Blow or Elimination.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Ammo by 4.
Reduce the Cooldown of Nade Launcher by 1.5s.
Reduce the Cooldown of Fire Bomb by 2.4s.
Decrease your damage taken by 8% for 3s after using Nade Launcher.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Heal for 60 each time one of your base Turrets hits an enemy.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
When a Turret is destroyed, reduce your active Cooldowns by 15%.
Heal for 100 every 1s while standing near any of your Turrets.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 600 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase the duration of Hunter's Mark by 1.2s.
Increase your maximum Ammo by 6.
Increase your Movement Speed by 15% while Hunter's Mark is active.
Reduce the Cooldown of Hunter’s Mark by 4s.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Siege Shield by 1.2s.
Increase your maximum Health by 450.
Gain 30% Lifesteal.
Increase the Knockback distance of Kinetic Burst by 24%.
Reduce the Cooldown of Siege Shield by 3.2s.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.