This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% for 2s after activating Conviction.
Increase your maximum Health by 300.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Heal for 25 for every percentage point of Ire consumed by abilities.
Reduce the Cooldown of Sanctuary by 1.7999999999999998s.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Second Chance sends you 0.4s further into the past.
Passing through Stasis Field increases your allies' or your own Movement Speed by 28% for 3s.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce damage taken by 25% for 2.5s after activating Commanding Leap.
Increase your maximum Ammo by 4.
Reduce the time it takes to bring up Designated Sights by 20%.
Reduce the Movement Speed penalty of Designated Sights by 40%.
Reduce your damage taken by 20% while standing inside of your Distortion Field.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Arrow by 3s.
Reduce the Cooldown of Withdraw by 0.6s.
Increase your Movement Speed by 14% for 3s after using Withdraw.
Reduce your active Cooldowns by 30% when you get an Elimination.
Reduce the Movement Speed penalty while drawing your Longbow by 80%.
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shell Shield by 0.2s for every 1000 damage Absorbed.
Reduce the Cooldown of Shell Spin by 80% after falling to or below 40% Health.
Increase your Movement Speed by 40% for 4s after getting an Elimination.
Increase the travel distance of Shell Spin by 40%.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 0.6s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your maximum Health by 200.
Reduce the Cooldown of Hunter’s Mark by 3s.
Increase the duration of Hunter's Mark by 2.4s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Reduce the Cooldown of Nade Launcher by 0.5s.
Heal for 120 for each enemy hit with Nade Launcher.
Increase your maximum Health by 200.
Reduce your active Cooldowns by 30% after getting an Elimination.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Reduce the Cooldown of Nade Launcher by 0.5s.
Heal for 120 for each enemy hit with Nade Launcher.
Increase your maximum Health by 200.
Reduce your active Cooldowns by 30% after getting an Elimination.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Heal for 90 for each enemy hit with Shock Pulse.
Increase the Chain range of Shock Pulse by 24%.
Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.
Increase your Movement Speed while using Ghost Walk by 30%.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Increase the duration of your Illusions by 5s.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Reduce the Cooldown of Illusion by 0.5s when an Illusion dies to an enemy.
Increase the Health of each of your Illusions by 300.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Increase the duration of your Illusions by 5s.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Reduce the Cooldown of Illusion by 0.5s when an Illusion dies to an enemy.
Increase the Health of each of your Illusions by 300.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Heal for 90 for each enemy hit with Shock Pulse.
Increase the Chain range of Shock Pulse by 24%.
Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.
Increase your Movement Speed while using Ghost Walk by 30%.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the Cooldown of Thrust by 1.2s for each enemy hit with Fire Spit.
Reduce the Cooldown of Thrust by 100% after dropping to or below 20% Health.
Restore 40% of your maximum Booster fuel after using Thrust.
Increase your Reload Speed by 40% for 3s after hitting an enemy with your weapon.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the Cooldown of Thrust by 1.2s for each enemy hit with Fire Spit.
Reduce the Cooldown of Thrust by 100% after dropping to or below 20% Health.
Restore 40% of your maximum Booster fuel after using Thrust.
Increase your Reload Speed by 40% for 3s after hitting an enemy with your weapon.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the Cooldown of Thrust by 1.2s for each enemy hit with Fire Spit.
Reduce the Cooldown of Thrust by 100% after dropping to or below 20% Health.
Restore 40% of your maximum Booster fuel after using Thrust.
Increase your Reload Speed by 40% for 3s after hitting an enemy with your weapon.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Increase your Healing received from other players by 24% while at or below 50% Health.
Increase your Movement Speed by 16% for 4s after getting an Elimination.
Reduce the Cooldown of Shell Spin by 80% after falling to or below 40% Health.
Increase the travel distance of Shell Spin by 40%.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Arrow by 3s.
Reduce the Cooldown of Withdraw by 0.6s.
Increase your Movement Speed by 14% for 3s after using Withdraw.
Reduce your active Cooldowns by 30% when you get an Elimination.
Reduce the Movement Speed penalty while drawing your Longbow by 80%.
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.