This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase the range of Vine by 20%.
Reduce the Cooldown of Blossom by 1.6s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.
Reduce the Cooldown of Crippling Throw by 2.4s.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Siege Shield.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase your maximum Health by 450.
Reduce the Cooldown of Siege Shield by 4s for each enemy hit with Kinetic Burst.
Gain 50% Lifesteal.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 100 every 1s while using Shadow Travel.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Increase your maximum Ammo by 4.
Heal for 210 every 1s while channeling Restore Soul.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo for each enemy hit with Valor.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase your maximum Ammo by 4.
Increase your maximum Health by 50.
Increase the travel distance of Grace by 10 units.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.