This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Heal for 70 after using Pounce.
Increase your Movement Speed by 30% for 3s after using Pounce.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce your damage taken by 16% for 2s after using Pounce.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Heal for 70 after using Pounce.
Increase your Movement Speed by 30% for 3s after using Pounce.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce your damage taken by 16% for 2s after using Pounce.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Heal for 70 after using Pounce.
Increase your Movement Speed by 30% for 3s after using Pounce.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce your damage taken by 16% for 2s after using Pounce.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 30%.
Heal for 160 every 1s while Prowl is active.
Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.
Reduce the damage you take by 16% while at or below 40% Health.
Increase your maximum Health by 50.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 30%.
Heal for 160 every 1s while Prowl is active.
Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.
Reduce the damage you take by 16% while at or below 40% Health.
Increase your maximum Health by 50.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 30%.
Heal for 160 every 1s while Prowl is active.
Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.
Reduce the damage you take by 16% while at or below 40% Health.
Increase your maximum Health by 50.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% for 4s after you activate Nine Lives.
Reduce your damage taken by 20% for 2s after using Pounce.
Heal for 40 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% for 4s after you activate Nine Lives.
Reduce your damage taken by 20% for 2s after using Pounce.
Heal for 40 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% for 4s after you activate Nine Lives.
Reduce your damage taken by 20% for 2s after using Pounce.
Heal for 40 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% for 4s after you activate Nine Lives.
Reduce your damage taken by 20% for 2s after using Pounce.
Heal for 40 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% for 4s after you activate Nine Lives.
Reduce your damage taken by 20% for 2s after using Pounce.
Heal for 40 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% for 4s after you activate Nine Lives.
Reduce your damage taken by 20% for 2s after using Pounce.
Heal for 40 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% for 4s after you activate Nine Lives.
Reduce your damage taken by 20% for 2s after using Pounce.
Heal for 40 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% for 4s after you activate Nine Lives.
Reduce your damage taken by 20% for 2s after using Pounce.
Heal for 40 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 1000 for each enemy hit with Shell Spin.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Increase the travel distance of Shell Spin by 10%.
Reduce the Cooldown of Shell Spin by 5s for each enemy it hits.
Heal for 220 every 1s while Shell Shield is active.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Increase the distance traveled by Juggernaut by 8%.
Increase your maximum Health by 750.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Each Soul Fragment gathered Heals you for 45.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Ignition by 3s.
Reduce your damage taken by 15% for 3s after activating Ignition.
Reduce the Cooldown of Juggernaut by 1s after activating Soul Harvest.
Increase your maximum Health by 450.
Heal for 150 for each champion hit by Juggernaut.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 1.2s.
Increase your maximum Health by 450.
Increase the recharge rate of your Bulwark by 24%.
Increase the Health of your Bulwark by 400.
Increase your Healing received by 24% while your Bulwark is active.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% for 4s after you activate Nine Lives.
Reduce your damage taken by 20% for 2s after using Pounce.
Heal for 40 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.