This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
When a Turret is destroyed, reduce your active Cooldowns by 10%.
Reduce the Cooldown of Barricade by 1.6s.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Increase the duration of Rocket Boots by 1.2s.
Gain a 450-Health Shield for 3s after activating Rocket Boots.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
When a Turret is destroyed, reduce your active Cooldowns by 10%.
Reduce the Cooldown of Barricade by 1.6s.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Increase the duration of Rocket Boots by 1.2s.
Gain a 450-Health Shield for 3s after activating Rocket Boots.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 each time one of your base Turrets hits an enemy.
Increase the Health of Barricade by 800.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Heal for 75 every 1s while standing near any of your Turrets.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.