This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Generate 2 Ammo for each enemy hit with Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 40%
Generate 2% Ultimate Charge after hitting your coin.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your inactive weapon generates 4 Ammo every 2s.
Increase the maximum Ammo count of both your weapons by 3.
Generate 45 Energy after getting an Elimination.
Increase your Movement Speed by 30% for 2s after entering Stealth.
Reduce the Movement Speed penalty of Scope by 80%.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your Movement Speed is increased by 24% while any enemy is marked with a Soul Orb stack.
Heal for 350 every 1s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 12%.
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 30%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30 every 1s while Healing an ally with Mending Spirits.
Reduce your damage taken by 16% while Healing an ally with Mending Spirits.
Standing in your Gourd grants yourself and allies 16% Lifesteal.
Reduce the Cooldown of Gourd by 4s.
Generate 0.25% Ultimate charge every 1s for 2s after hitting an ally with Mending Spirits.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 30%.
Heal for 120 every 1s while Prowl is active.
Increase your maximum Health by 100.
Reduce your damage taken by 12% for 2s after using Pounce.
Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 625 over 2s while in Smoke Screen.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Increase your Movement Speed by 16% for 2s after entering Smoke Screen.
You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.
Reduce the Cooldown of Poison Bolts by 3.2s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Rune of Travel by 2s.
Increase your maximum Health by 100
Increase your Movement Speed by 32% while Rune of Travel is active.
Gain 25% Lifesteal while Overcharge is active.
Reduce your damage taken by 10% while at or below 40% Health.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Reduce the Cooldown of Grappling Hook by 2.5s after activating Explosive Dodge.
Generate 5 Ammo after activating Explosive Dodge.
(223153) Increase the pull strength of Grappling Hook by 15%.
Reduce the cooldown of Explosive Dodge by 2.5s after activating Grappling Hook.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 30% Energy after falling to or below 50% Health.
Regenerate 20 Ammo every 1s while Agility is active.
Increase your maximum Ammo by 5.
Heal for 100 every 1s while Agility is active.
Generate 5 Ammo after activating Shadow Step.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Increase your Movement Speed by 5% while Hunter's Mark is active.
Generate 2 Ammo after using Nade Launcher.
Reduce the Cooldown of Nade Launcher by 2s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.
Reduce the damage you take by 16% for 3s after activating Tendril.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Heal for 240 for each enemy hit with Obliteration.
Increase your maximum Health by 100.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 3.
Reduce the Cooldown of Harpoon by 6s.
Gain a 450-Health Shield after dropping to or below 50% Health.
Heal for 150 every 1s while standing near a Shortcut.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 420 over 3s after Healing an ally with Kindle Soul.
Reduce the Cooldown of Pyre Strike by 4s for each successful hit by Wings of Wrath.
Increase the radius of Pyre Strike by 20%.
Apply a 70-Health Shield for 2s to allies affected by Kindle Soul.
Increase your maximum Ammo by 4.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Magic Marks by 0.8s.
Gain 30% Lifesteal against enemies with the maximum number of Magic Marks.
Increase your Movement Speed by 10% for 4s after applying a Magic Mark to an unmarked enemy. This effect can occur once every 4s.
Increase your Movement Speed by 20% for 2s after being hit while Magic Barrier is active.
Heal for 250 every 1s while Magic Barrier is active.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which you can use Void Grip by 10%.
Reduce the Cooldown of Astral Mark by 2s.
Heal for 160 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 4%.
Reduce your active Cooldowns by 80% if a victim of your Void Grip dies within 4s of being hit by the ability.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the additional Damage Reduction benefit of Hardening by 80% but reduce its duration by {scale=10|10}%.
Reduce the Cooldown of Hardening by 1.5s after hitting an enemy with Piercing Quills.
Reduce the Cooldown of Piercing Quills by 0.15000000000000002s each time you hit an enemy with Caustic Spray.
Increase your maximum acid capacity by 8%.
Generate 4% of your maximum acid after hitting an enemy with Piercing Quills.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Restore 20% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Increase your Reload Speed by 40% for 3s after hitting an enemy with your weapon.
Reduce the Cooldown of Thrust by 100% after dropping to or below 20% Health.
Restore 30% of your maximum Booster fuel after using Thrust.
Consume 75% less Booster fuel for 5s after using Thrust.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 9.
Generate 4 Ammo after activating Battle Shout.
Increase your Movement Speed by 16% for 3s after activating Battle Shout.
Reduce the Cooldown of Battle Shout by 3s.
Increase your maximum Health by 600.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Generate 1 Ammo after hitting an enemy with Setback.
Increase your Healing received by 12% while Stasis Field is active.
Increase your maximum Health by 300.
Heal for 400 every 1s for 3s after activating Stasis Field.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the additional Damage Reduction benefit of Hardening by 80% but reduce its duration by {scale=10|10}%.
Reduce the Cooldown of Hardening by 1.5s after hitting an enemy with Piercing Quills.
Reduce the Cooldown of Piercing Quills by 0.15000000000000002s each time you hit an enemy with Caustic Spray.
Increase your maximum acid capacity by 8%.
Generate 4% of your maximum acid after hitting an enemy with Piercing Quills.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Deflector Shield's Health by 250.
While Deflector Shield is active 32% of damage dealt to you is instead dealt to the Shield.
Hitting an enemy with a weapon shot has a 48% chance to not consume Ammo.
Gain 8% Lifesteal.
Reduce your weapon recoil by 60% while using Precision Sights.
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 30% Energy after falling to or below 50% Health.
Regenerate 20 Ammo every 1s while Agility is active.
Increase your maximum Ammo by 5.
Heal for 100 every 1s while Agility is active.
Generate 5 Ammo after activating Shadow Step.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -20s.
Increase your maximum Health by 50.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -25s.
Reduce the Cooldown of Savage Tear by 1.5s.
Your Savage Tear deals an additional 4% base damage per stack of Curse on your target.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 200-health Shield for 3s after dropping to or below 50% Health.
Heal for 50 every 1s while using FrostFire Glide.
Increase the Mana generation of Inferno Cannon by 60%.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Elemental Shift reduces the Cooldown of Frostfire Glide by 1.7999999999999998s.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 for each enemy hit with Valor.
Generate 2 Ammo after using Grace.
Reduce the Cooldown of Grace by 2.5s for each enemy hit with Valor. Can only happen once every 3s.
Generate 1 Ammo for each enemy hit with Valor.
Reduce your active Cooldowns by 24% after getting an Elimination.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.