This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Healing Totem by 1s.
Increase your Movement Speed while using Ghost Walk by 30%.
Heal for 200 over the duration of Ghost Walk.
Decrease the Cooldown of Healing Totem by 2.4s after activating Ghost Walk.
Gain a 150-Health Shield for 3s after dropping to or below 30% Health.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Impasse by 1000.
Heal for 112 every 1s while Earthen Guard is active.
Heal for 300 after activating Impasse.
Increase your maximum Health by 450.
Reduce your damage taken by 10% while standing in Warder's Field.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Healing Totem by 1s.
Increase your Movement Speed while using Ghost Walk by 30%.
Heal for 200 over the duration of Ghost Walk.
Decrease the Cooldown of Healing Totem by 2.4s after activating Ghost Walk.
Gain a 150-Health Shield for 3s after dropping to or below 30% Health.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Healing Totem by 1s.
Increase your Movement Speed while using Ghost Walk by 30%.
Heal for 200 over the duration of Ghost Walk.
Decrease the Cooldown of Healing Totem by 2.4s after activating Ghost Walk.
Increase the Health of Healing Totem by 150.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Increase the radius of Royal Presence's Poison aura by 60%.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Increase the speed Rift Slash travels at by 20%.
Increase your fire rate by 8% for 3s when passing through Abyssal Fortress.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Shell Shield by 400.
Increase your Healing received from other players by 24% while at or below 50% Health.
Increase your Reload Speed by 14%.
Heal for 750 for each enemy hit with Shell Spin.
Reduce the Cooldown of Dredge Anchor by 2.4s.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Passing through Stasis Field increases your allies' or your own Movement Speed by 35% for 3s.
Reduce the Cooldown of Second Chance by 2s.
Increase your maximum Health by 450.
Reduce the Cooldown of Stasis Field by 2s after hitting an enemy with Setback.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 105 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.
Your Savage Tear deals an additional 6% base damage per stack of Curse on your target.
Increase the duration of Curse stacks by 2.4s.
Increase your Movement Speed by 10% for 2s after Body and Soul ends.
Reduce the Cooldown of Savage Tear by 2s.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 300.
Reduce the damage you take by 12% while at least one wall segment of Sanctuary is active.
Reduce the Cooldown of Sanctuary by 1.2s.
Increase the duration of the Lift applied by Reckoning by 30%.
Reduce the damage you take by 16% for 2s after activating Conviction.
Gain 30% Lifesteal on your hits with Judgement.