This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.
Increase the Movement Speed bonus while using Prowl by 20%.
Heal for 120 every 1s while Prowl is active.
Increase the duration of Prowl by 2s.
Heal for 140 after using Pounce.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your ally's Movement Speed by 4% while they are marked by Blood Hex.
Increase the damage and Healing of Swarm by 20%, but reduce its duration by {scale=0.35|0.35}s.
Increase the Healing allies receive from Swarm by 20%, but increase its cost by {scale=4|4}%.
Increase Projectile Speed by 10%, but set your maximum Ammo to 2.
Gain a 450 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.