This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 16%.
Increase your maximum Health by 200.
Increase your maximum Ammo by 4.
Every Soul Charge you detonate generates 2 Ammo.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 30% while Stasis Field is active.
Heal for an additional 150 when using Second Chance.
Gain a 200-Health Shield for 3s after hitting an enemy with Setback.
Enemies hit by Setback are Rewound 0.6s further into the past.
Increase your Healing received from others by 25% while at or below 50% Health.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.