This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Restore 60% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Consume 60% less Booster fuel for 5s after using Thrust.
Increase your Booster fuel capacity by 50%.
Restore 20% of your maximum Booster fuel after using Thrust.
Reduce the Cooldown of Thrust by 1.2s for each enemy hit with Fire Spit.
Increase your Movement Speed while using your Booster.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Siege Shield by 0.6s.
Increase your maximum Health by 300.
Increase the Knockback distance of Kinetic Burst by 40%.
Increase the Knockback distance of Shoulder Bash by 40%.
Heal for 400 after hitting an enemy with Shoulder Bash.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 30%.
Reduce the Cooldown of Soar by 60% after getting an Elimination
Generate 2 Ammo after activating Ice Block.
Increase your Movement Speed during Soar by 14%.
Heal for 120 after using Blink.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Increase your maximum Health by 50.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Increase your maximum Ammo by 2.
Activating Dodge Roll heals you for 300.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 5% Lifesteal while Overcharge is active.
Reduce your damage taken by 20% while at or below 40% Health.
Gain 20% Lifesteal while at or below 40% Health.
Reduce the cooldown of Rune of Travel by 3s.
Increase your Movement Speed by 40% while Rune of Travel is active.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Healing Potion by 32%.
Reduce the Cooldown of Healing Potion by 0.4s after hitting an enemy with your weapon.
Reduce your active Cooldowns by 8% after getting an Elimination.
Allies hit by Healing Potion have their Movement Speed increased by 6% for 3s.
Reduce the Cooldown of Healing Potion by 3s for each ally it hits.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3% Ultimate charge every 1s while Combat Trance is active.
Generate 2 Ammo after activating Combat Trance.
Reduce the Cooldown of Combat Trance by 2s for each enemy hit by Heavy Blade.
Reset the Cooldown of Crouching Tigron after falling to or below 30% Health.
Increase your maximum Ammo by 1.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Siege Shield by 0.6s.
Increase your maximum Health by 300.
Increase the Knockback distance of Kinetic Burst by 40%.
Increase the Knockback distance of Shoulder Bash by 40%.
Heal for 400 after hitting an enemy with Shoulder Bash.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4 Ammo after activating Battle Shout.
Increase your Movement Speed by 32% for 3s after activating Battle Shout.
Reduce the Cooldown of Battle Shout by 2.4s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your maximum Ammo by 9.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 5% Lifesteal while Overcharge is active.
Reduce your damage taken by 20% while at or below 40% Health.
Gain 20% Lifesteal while at or below 40% Health.
Reduce the cooldown of Rune of Travel by 3s.
Increase your Movement Speed by 40% while Rune of Travel is active.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Wings of Wrath by 4s after hitting an enemy with Pyre Strike.
Reduce the Cooldown of Pyre Strike by 3.2s for each successful hit by Wings of Wrath.
Heal for 150 for each enemy hit with Wings of Wrath.
Hitting Kindle Soul increases you and your target's Movement Speed by 20% for 1.5s.
Heal for 105 over 3s after Healing an ally with Kindle Soul.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Combat Trance by 1.2000000000000002s for each enemy hit by Heavy Blade.
Reduce the Cooldown of Heavy Blade by 1.7999999999999998s.
Heal for 135 every 1s while Combat Trance is active.
Hitting enemies with Bladed Chakrams Heals you for 60.
Increase your maximum Ammo by 2.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3% Ultimate charge every 1s while Combat Trance is active.
Generate 2 Ammo after activating Combat Trance.
Reduce the Cooldown of Combat Trance by 2s for each enemy hit by Heavy Blade.
Reset the Cooldown of Crouching Tigron after falling to or below 30% Health.
Increase your maximum Ammo by 1.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 10% Lifesteal while Overcharge is active.
Reduce your damage taken by 20% while at or below 40% Health.
Gain 10% Lifesteal while at or below 40% Health.
Reduce the cooldown of Rune of Travel by 3s.
Increase your Movement Speed by 40% while Rune of Travel is active.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Combat Trance by 1.2000000000000002s for each enemy hit by Heavy Blade.
Reduce the Cooldown of Heavy Blade by 1.7999999999999998s.
Heal for 135 every 1s while Combat Trance is active.
Hitting enemies with Bladed Chakrams Heals you for 60.
Increase your maximum Ammo by 2.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Increase your maximum Health by 50.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Increase your maximum Ammo by 2.
Activating Dodge Roll heals you for 300.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 10% Lifesteal while Overcharge is active.
Reduce your damage taken by 20% while at or below 40% Health.
Gain 10% Lifesteal while at or below 40% Health.
Reduce the cooldown of Rune of Travel by 3s.
Increase your Movement Speed by 40% while Rune of Travel is active.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of your Protection target by 50% for 2s.
Gain a 100-Health Shield after getting an Elimination.
Generate 75 Shield after using Protection.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal the target of your Protection for 225.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 10% Lifesteal while Overcharge is active.
Reduce your damage taken by 20% while at or below 40% Health.
Gain 10% Lifesteal while at or below 40% Health.
Reduce the cooldown of Rune of Travel by 3s.
Increase your Movement Speed by 40% while Rune of Travel is active.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 12% for 3s after activating Advance.
Generate 30 Ammo after using Advance.
Reduce your damage taken by 6% for 2s after using Missile Launcher.
Heal for 100 every 1s while Emitter is active.
Increase the travel distance of Advance by 35%.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Increase your maximum Health by 50.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Increase your maximum Ammo by 2.
Activating Dodge Roll heals you for 300.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 15% Lifesteal while Overcharge is active.
Reduce your damage taken by 20% while at or below 40% Health.
Gain 10% Lifesteal while at or below 40% Health.
Increase your maximum Health by 100
Increase your Movement Speed by 40% while Rune of Travel is active.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 75 every 1s while standing near any of your Turrets.
Heal all of your Turrets for 90 every 1s while you are standing near them.
When a Turret is destroyed, reduce your active Cooldowns by 25%.
Reduce the Cooldown of Barricade by 2s.
Increase the Health of Barricade by 200.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 15% Lifesteal while Overcharge is active.
Reduce your damage taken by 20% while at or below 40% Health.
Gain 10% Lifesteal while at or below 40% Health.
Increase your maximum Health by 100
Increase your Movement Speed by 40% while Rune of Travel is active.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Each Soul Fragment gathered Heals you for 15.
Increase the distance traveled by Juggernaut by 8%.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Reduce your damage taken by 15% for 3s after activating Ignition.
Reduce your damage taken by 40% while using Juggernaut.