This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Gain a 600-Health Shield for 3s after activating Rocket Boots.
Heal for 100 each time one of your base Turrets hits an enemy.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Gain a 600-Health Shield for 3s after activating Rocket Boots.
Heal for 100 each time one of your base Turrets hits an enemy.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Gain a 600-Health Shield for 3s after activating Rocket Boots.
Heal for 100 each time one of your base Turrets hits an enemy.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Modify your Blunderbuss to fire a single slug that deals 600 damage.